MagnusEckenfels Posted July 17, 2019 Share Posted July 17, 2019 Hi, I am using the teleport script of the VIU to move around in my scene. I can also grab objects with the BasicGrabbable script. But once I have an item grabbed and teleport, I automaticially drop the object. Is there a way in the VIU scripts to combine both, teleporting and grabbing an item? Id be very thankful for any answers. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted July 17, 2019 Share Posted July 17, 2019 Could you try using ViveCameraRig, ViveCollider and ViveCurvePointers prefabs? For ViveRig prefab uses ControllerManagerSample.cs which will such behavior that you mentioned. When you try to teleport, it will disable the Grabber gameobject which will release the object you grabbed. Either you need to modify the ControllerManagerSample.cs to your custom behavior or replace ViveRig prefab with those 3 prefabs I mentioned above to fix your problem. Link to comment Share on other sites More sharing options...
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