Moosewala Posted July 20, 2020 Share Posted July 20, 2020 Hello everyone,, This might be a dumb question - but I couldn't find a ready answer. I got excited when I saw the new AR functionality for the SRWorks SDK, but my Vive headset is not the Pro version, should I bother with trying out the SRWorks SDK demo if I don't have the Pro version? Is there some way to hack it or is the SDK architecture fundamentally not-compatible? Link to comment Share on other sites More sharing options...
HackPerception Posted July 20, 2020 Share Posted July 20, 2020 @Moosewala It works with Pro, Pro Eye, and Cosmos. It requires data stereoscopic cameras in order to generate a decent enough environmental point cloud -> mesh to be any use for MR. The team tried to make it backwards compatible with the OG Vive but the environmental meshing simply can't "anchor" between the virutal nd real world as the meshing can't update fast enough and with enough resolution. Doing MR on the first gen Vive beyond the simple outline effects isn't going to yield positive results - you really need stereoscopic cameras. Besides - humans don't see in monoscopic so there's that too. The hand-tracking SDK does work with OG Vive, but works alot better with cameras that have stereo cameras. Link to comment Share on other sites More sharing options...
Moosewala Posted July 22, 2020 Author Share Posted July 22, 2020 On 7/21/2020 at 1:08 AM, Moosewala said: Hello everyone,, This might be a dumb question - but I couldn't find a ready answer. I got excited when I saw the new AR functionality for the SRWorks SDK, but my Vive headset is not the Pro version, should I bother with trying out the SRWorks SDK demo if I don't have the Pro version? Is there some way to hack it or is the SDK architecture fundamentally not-compatible https://100001.onl/ https://1921681254.mx/ https://happymod.site/? Thank you my issue has been solved,.. Link to comment Share on other sites More sharing options...
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