dario Posted November 26, 2022 Share Posted November 26, 2022 Passthrough with overlay/underlay support is already available just not raw access - let us know what the specific use cases needed are - I'm sure we'll be providing MR capabilities that you'll need as we did on the PC. AIO passthrough support is already available with Wave, OpenXR support forthcoming. Link to comment Share on other sites More sharing options...
Isjtar Posted December 6, 2022 Share Posted December 6, 2022 We have specific computer vision applications that we need to run on raw camera input. Not having access to the cameras requires us to add a camera, which is very cumbersome with an embedded device. What is "AIO passthrough"? Link to comment Share on other sites More sharing options...
VirginWizard Posted January 14 Share Posted January 14 Hello access to the camera on the new Vive XR Elite as well is crucial. Will you follow the same principles as Focus 3 and is there a reason a permission system like you currently do for audio or like android does for camera permission is not acceptable? Link to comment Share on other sites More sharing options...
bleater Posted June 15 Share Posted June 15 Revisiting this topic to see what the state of the art is, as I had previously used the camera access to do mixed-reality on the Vive Focus Plus, with some pretty cool additional computer vision on the camera stream, and I see this extremely disappointing news. This is a real shame, as it was a point of difference for the Vive Platform that it took a more sensible approach to the permissions around access to the camera stream on the device - by software the user wants to run! So if we wanted to access video from the front cameras on a Vive device (standalone like the Focus Plus or PC-connected like Vive Pro or Cosmos) particularly for computer vision applications (so raw access to the camera stream is required), what is the current state of play? Is there ANY way to access from a currently supported SDK, either in native code or Unity? One of the messages above implied that older SDK versions might still work, is that true? Link to comment Share on other sites More sharing options...
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