Viveport Review: Final Force
Dive into a futuristic world of brutality in Final Force, which features some of the best melee combat you’ll experience in VR.
By Joshua Hawkins, Greenlit Content
Few games in the virtual reality market have ever tried to diversify the first-person shooter genre, usually sticking with simpler things that fit well within the already pre-defined confines of the basic formula. While Final Force doesn’t do much to break out of said formula, developer Tisense Interactive Company’s unique approach to force players out of their comfort levels is both appreciated and well realized.
The main goal with Final Force is to provide players with a fun and enjoyable first-person shooter experience that not only relies on shooting mechanics, but also brutal melee action. It’s a decent mixture that blends nicely together, and each punch that you land feels good as it smashes against the helmets of the various enemies that you face off against; at times you’re able to land multiple blows to people’s heads, which never gets old. Of course, there is still some forced gunplay to enjoy (dual wielding), but while fun, it takes away from what I feel is the game’s strongest strength— the aforementioned melee combat.
Aside from the things mentioned above, though, Final Force falls short of wowing the player. While the visuals look impressive, the audio design leaves a bit to be desired, and a robotic companion voice can be heard constantly droning on and on about the game’s extensive backstory. It’s something that feels out of place as you bash in the heads of different bad guys, and it broke my immersion in the experience as the companion never stopped to catch her breath.
Additionally, there are some other issues with the game, like a bug that caused me to have both of my guns ripped from my hands. This left me unable to shoot enemies, which led to my eventual demise, as I was unable to defend myself against long-range opponents. This happened a few different times in the game, which was very annoying and brought my entire progress to a halt, since all I could do was die or restart from the beginning of the stage.
Altogether, Final Force isn’t bad at all. The melee combat shines, and the feel of each punch is amazing as you slam your first into enemy heads, knocking these AI-controlled characters to the ground. Shooting isn’t the game’s strongest suit, however, and it forces you into gunplay moments quite a bit. Overall, it’s a solid wave-based shooter, but there is definitely room for something bigger and better, and I’d love to see that come to light in future updates. For now, though, it’s something worth keeping an eye on and watching as the game evolves and grows.