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  1. If you’re an Oculus Rift user discovering Viveport for the first time, welcome! It’s easy to set up Viveport and start playing titles on your Rift – but if you need a quick start guide, follow the steps below. Step One: Set up your Oculus Rift Without your Rift ready to go, we can’t start playing titles from Viveport, so make sure to: Have your Oculus Rift HMD connected to your PC, with any other setup completed Create your account at Oculus.com, and install the Oculus Rift desktop software In the Oculus Rift software, under Settings – General, turn on the option for Unknown Sources (click ‘Allow’ when prompted) Step Two: Get Viveport You’ll need to download the Viveport desktop app to access your Viveport library, download titles and play them. You can download the Viveport desktop app at vive.com/setup. If you already have a Vive or Vive Pro, you may already have Viveport installed (in which case, skip on down to Step Three). After downloading Viveport, locate the file and launch it. During installation, you will need to: Sign in with your HTC | VIVE Account (or create a new one). Install SteamVR. This will happen automatically, but you may be asked to sign in to Steam during the installation. After installation, you’ll be able to launch Viveport from the desktop shortcut. Step Three: Browse for Oculus Rift compatible titles You can browse Viveport either from within the desktop app or via Viveport.com. Here’s what to look out for: Titles that are Oculus Rift compatible will have the icon displayed throughout the site You can also filter for Oculus Rift compatible titles After purchasing a title, it will be added to your Viveport Library, accessible from your desktop app or from Viveport.com while logged in To play your purchased titles, download and install them via the Viveport desktop app Launch your Viveport titles from within the Viveport Library Step Four: Get a Viveport Subscription for the best value in VR! As well as buying individual titles from Viveport, you can sign up for Viveport Subscription for FREE, letting you experience five titles per month for one low price. You can cancel any time, and to really save money, you’re able to pre-pay for your Viveport Subscription with our 3, 6 and 12 month plans. Want a few suggestions for some fantastic Oculus Rift compatible titles available to you in Viveport Subscription? Check out our blog on just that.
  2. Unfortunately, that's not possible at this point - it's a setting that would need to be changed/updated in SteamVR. It looks like you have already made some changes but just in case, here's our page on how to alter the settings: https://www.vive.com/us/support/vive/category_howto/changing-the-chaperone-settings.html
  3. As part of Viveport’s commitment to connect content creators to global audiences, we’re excited to announce that Viveport now supports Oculus Rift compatible titles. Developers can opt-in their titles to display as Oculus Rift compatible from today, with the full consumer launch on September 4th. Adding support for Oculus Rift doubles the potential audience for all Viveport published titles, and opens Viveport Subscription – the best value in VR – to Oculus Rift consumers. Viveport Subscription allows subscribers to experience up to five titles at a time, starting with a free 14-day trial, and continuing after that with one low monthly price. With almost 500 titles in the Viveport Subscription library, we’re proud to curate a diverse and engaging range of experiences that appeal to a wide audience. Recent additions and all-time bestsellers in Viveport Subscription include Seeking Dawn, Tilt Brush, Pixel Ripped 1989, Shooty Fruity, A-Tech Cybernetic VR, theBlu and Knockout League. We’re always happy to welcome new developers, with marketing support and promotion for selected titles. As well as offering a huge range of available games and apps, Viveport Subscription has also proved popular with VR consumers who are looking to ‘try before they buy’. A Viveport Subscription member choosing five of the six titles shown below for either a 14-day free trial or a month of paid subscription could save almost $140 on retail prices! “By adding support for Oculus Rift, we’re doubling the potential user base for Viveport developers,” said Rikard Steiber, President of Viveport. “Viveport continues to offer the most opportunities for developers to monetize their VR content. From Viveport and Viveport Subscription, to availability on Amazon and in Viveport Arcade, we’re going to continue to expand and reach the largest global audience possible on developers’ behalf.” Developers can start opting in on Viveport to support Oculus Rift today. In many cases, existing builds that have hardware support for Oculus Rift via OpenVR are ready for this update. In the Developer Console, Oculus Rift is now available under ‘Compatible headsets’ in the ‘Viveport Listing’ tab. To opt-in a title, simply check the Oculus Rift box and create a production release under the Submit tab. Are you a developer who has questions about Oculus Rift support? Contact our Developer Relations team here.
  4. Yes, the Fallout 4 VR deal ceased earlier this year, roughly three months ago. If you've seen somewhere advertising Fallout 4 VR, apologies in advance - some retailers can be slow to update their material.
  5. Two months of Viveport Subscription is the correct, current offer.
  6. Viveport uses a variety of services to serve files. Been advised to suggest you add these sites into your firewall exceptions and see if that helps: https://assets-global.viveport.com http://blob-cn.htcvive.com https://vr-prod-reloaded-manifests.viveport.com http://vr-prod-reloaded-manifests.viveport.com If that doesn't help, we'll need to talk about getting logs from you for a full diagnosis. Let me know, thanks!
  7. I'll find out for you and report back, .
  8. - your posts were being flagged as Spam, not deleted by us - just FYI.
  9. Viveport Arcade, HTC’s software distribution and content management platform for arcades, is launching a new pricing structure from March 7th. If you have content opted-in to the Viveport Arcade program, you will now be able to set your own ‘per station, per month’ license fee through the Developer Console. This means an operator would pay a guaranteed amount for each PC running your content, at a license fee value set by you. Once you’ve chosen your per station, per month license fee, a price per hour cost is automatically created and associated with your title. This alternative fee allows arcade operators to purchase content either via the per station, per month license fee, or based on the hourly fee. This gives operators the flexibility to offer more content and developers control over pricing. This new pricing will be available to arcades in mid-April. We encourage you to update your pricing before April, otherwise your per station price may initially be set at a default value (this may be changed later). If you have further questions, please comment below, or elsewhere in the Developer Forum. Please note, legal terms and conditions for Viveport Arcade are updated with this change. Read these changes in the Developer Console.
  10. Viveport Review: Drunk or Dead Forget about finding the cure. In Drunk or Dead, your primary objective is to save the bar! By Desmond Madison, Greenlit Content The premise of the off-kilter undead arcade wave shooter, Drunk or Dead, from the developers at 4 I Lab is simple. You wake at the bar after a long day of drowning your sorrows only to be informed by the bartender that the world has been overrun by zombies. To make matters interesting, this isn’t a world where being bitten turns you over to the undead side, it’s being sober that makes this airborne infestation seep into your veins. Luckily, your bartender has your back with an arsenal of weapons and a shelf of her finest liquor to drink away the infection as you blast through your blurry, alcohol induced vision in order to fend off the horde of oncoming zombie fiends. The pressure soon heats up as the zeds wander into your watering hole, and since you need to be drunk in order to survive, you’ll constantly juggle headshots with shots of whiskey from the bartender as you struggle to stand dizzily on your own two feet. You’ll have to be careful, though, as there’s such a thing called “alcohol poisoning,” and if you go over your limit shown on the drunk-o-meter... you die. This keeps the gameplay interesting and is the core feature that sets Drunk or Dead apart from the sea of other zombie wave shooters available in virtual reality. The game also wears its decidedly lowbrow sense of humor on its alcohol soaked sleeve, but as long as players know that going in, they should have no trouble adjusting to the atmosphere. Also, let’s face it, with a name like Drunk or Dead, most players should already be expecting a certain level of bar stool irreverence. The setup is simple, silly, and simulates taking on the undead by getting completely sauced. There are three main areas to blast away zombies as well as undead reindeer, and they’re all rendered with impressive detail and lighting. You won’t be moving around with any locomotion or teleportation, but that’s probably for the best considering you’ll need to stay as close to the bar as possible at all times. If you can manage to say alive (and drunk) through all of the main locations, you’ll be able to see your scores posted to an online leaderboard. With all there is to juggle between slamming beers and blowing up TNT barrel carrying walkers, the game makes for a fun variation on the highly saturated zombie wave shooter genre, even if it’s not entirely appropriate for all ages. In all, Drunk or Dead manages to live up to its namesake. It adds a great twist to the genre and gets you ready for the apocalyptic dream scenario of beer connoisseurs everywhere. It may not be something you’ll want to showcase to everyone in your family, but if you ever manage to have your drinking pals over for night of VR gaming, this one is an absolute dead ringer. Now hold my beer! Drunk or Dead is available in Viveport, and in Viveport Subscription.
  11. If you haven't tried Viveport Subscription yet, there's never been a better time! Over 375 VR titles are waiting for you, with more being added every week. In less than a year, Viveport Subscription has grown enormously, starting with a little over 50 titles available to over 375 now. As a member you can check out five titles a month - which means it would take you over five years of subscription to experience everything that's currently available! We believe Viveport Subscription is the absolute best value offering in VR today, and we want to make sure you get the best value. That's why we're letting you know that the monthly price of Viveport Subscription will increase from $6.99 to $8.99 on March 22nd. New Viveport Subscription members who sign up before March 22nd will enjoy a 14-day free trial, then pay the current price of $6.99 per month. (If you are a returning member, you are not eligible for a free trial, but you'll still only pay $6.99 a month if you sign up before March 22nd.) Members who join us after March 22nd will also get a 14-day free trial, then pay the new price of $8.99 a month. (And if you're a developer? Yes, you'll be getting more - 28% more per member subscribed to your title, per month.) OUR GUARANTEE - AND NEW MEMBERSHIP PERKS! First, if you sign up before March 22nd, we guarantee your Viveport Subscription will continue at the original price of $6.99 until at least the end of 2018. Second, we're rolling out new perks for all Viveport Subscription members: All members will receive exclusive FREE codes for games and apps, starting in February and then regularly during the year All Weekend Deals on Viveport - offering discounts on apps and games you'll want to add permanently to your Viveport library - will now only be available to members Viveport Subscription members will be seeing their first members-only Weekend Deal soon. More membership perks will be announced in future, so stay tuned! Whether you're joining Viveport Subscription as a new member, or locking in your pricing through 2018, we're excited to have you with us! GETTING STARTED WITH VIVEPORT SUBSCRIPTION With over 375 titles to choose from, it can be tricky to figure out what to choose for your Viveport Subscription's first month! If you're in that position, allow us to make some suggestions. Fantastic Contraption A superb puzzle game, Fantastic Contraption has just been updated with over 50 new levels and other new features. Devilishly simple, all you need to do is move an object in virtual space... but what kind of machine will you build to make that happen? Overkill VR The name might give you a clue: Overkill VR is all about shooting stuff, in an appropriately over the top way. With a massive range of customizable weapons and a horde of killer robots out for your blood, Overkill VR has kept many Viveport Subscription members on their toes since it first released. The Wizards As one of our reviewers said, "If you want to throw fire balls and shoot ice arrows at some orcs this is the game for you!" And who doesn't? Master magical forces, explore an entire campaign and, well, throw fire balls and shoot ice arrows at orcs! Earthlight: Spacewalk Quite simply, the closest you'll get to being on the International Space Station without being an astronaut (or, we suppose, a very rich tourist!). Earthlight: Spacewalk will astound you with a simulated spacewalk and some of the most amazing views you can imagine. (Read our review here.) theBlu Arguably still the best introduction to anyone first experiencing virtual reality, theBlu takes you below the ocean waves to stare into the eye of a whale, reach out to touch giant jellyfish or perhaps discover even more terrifying beasties in the dark. Sign up for Viveport Subscription now for your FREE 14-day trial. Experience these five titles and lock in the monthly rate for 2018!
  12. Yee-haw! Saddle up with Hopalong: The Badlands If you’ve ever played at being a cowboy or pretended a broom was a horse (Wait, just us?) then you’ll be right at home in the wild, weird west of Hopalong: The Badlands. With Hopalong now available as part of Viveport Subscription, we talked to (appropriately enough) Texas-based developers From the Future about their rootin’ tootin’ shootin’ VR experience. Well howdy there, partner. What’s yer name and what brings you to these parts… or in other words, what gave you the idea for Hopalong: The Badlands? Howdy! My name is Mike Christian and I’m the CEO and one of four founders of From the Future (here we are on Twitter). The idea for Hopalong: The Badlands fell out of my head one Labor Day weekend and resulted in a prototype. The rest of the Future crew couldn’t help but laugh when they saw the idea, not to mention me hopping around the room in VR gear. The idea quickly evolved from everyone else’s input, and became much, much more than the original concept. My role on the team has mostly been the executive designer, with the occasional bit of programming. Is it fair to say that Hopalong … doesn’t take the history of the American West that seriously? Them there is fightin’ words, hombre! Hopalong takes American West history very seriously and we faithfully created that history… if it had been all stick-horses and wooden villains. After your initial idea, what brought Hopalong to fruition? Hopalong was an idea that bubbled up from the horse watering trough of desire – a desire to introduce a fun and novel way to traverse large landscapes in VR without teleporting. We figured since people look a little silly playing VR already, why not go the full silly?! People told us ‘never go the full silly’, but we thought that advice was, well, silly. The original idea was to not only prance around on a stick horse, but to also wave a lasso over your head as you tried to rope in stray bossies. (For you non-Texan types, bossies are cattle.) However, we lost several interns during testing due to CLS, AKA Carpal Lasso Syndrome, so that got cut. Visually Hopalong is quite unique! Were you inspired mostly by kids and their play, or something else? (I keep flashing to the coconut hooves of Monty Python’s Holy Grail, myself.) Thanks! Actually, we were inspired by Kid ‘n Play, the famous 80’s hip-hopalong duo. Monty Python’s infamous fish slapping dance was also a HUGE inspiration. Tell us how the Oscillot system works. What makes it different from other locomotion systems in VR? At first actually, fully hopping in place was mandatory. However, being game developers we were not in the best shape, so we quickly resorted to shaking our fists...which came much more naturally. Oscillot, also known as O.S.C.I.L.L.O.T., is the science of moving like a bouncy cat. The cat that inspired the name, is known for its sinusoidal-like motion as it pounces on its prey. These cat facts are all well documented on the internet and are assuredly not made up by us. We found that physical movement helps reduce motion sickness because it allows people to make more of a connection to motion in the game versus motion in the real world. By limiting all the movement to one hand, both velocity and direction, that frees the other hand to wield weapons. What kind of cool moves can people pull off in Hopalong? You can shoot dynamite out of the air and back to the enemy that threw it. You can also use your grit to slow down time and multiply the mayhem exponentially. Once you defeat Boss Boomity you earn his flying pig, Pigasus, and hover one meter in the air!!! Oh the places you’ll go! Assuming those places are about three feet above you. Why is an Eight Shooter inherently better than someone’s trusty six-shooter? Six plus two times more fun! ™ What weapons did you invent for Hopalong? The Brimstone Gun for when it's dark, or when you need to light a bandit on fire. Whichever comes first. The Iron Falcon is an 1880’s style hand-mortar that you can use to blast a bushel of Boomity’s out of the bushes. What kind of environments can people expect to see in Hopalong? Hopalong takes players both high and low through an expansive cliffside chock full of narrow paths, perilous edges, and more than a handful of hazardous outhouses. Aside from the wide-open spaces, the Badlands also hosts a number of caverns, rivers and other vistas. Ahem. What do stick horses eat? Are they easier to train than a normal horse? The only fuel your stuffed companion craves is the fear of your enemies. It’s like sugar cubes to them. They are much more difficult to train than a four legged horse. Good luck. Have you any plans for further development of Hopalong? Additional features you’d like to include? Heck yeah, buckaroo! Multiplayer and VR arcade features are in the planning stages. We have also explored a medieval theme where you are a horse riding wizard that storms all the castles. What’s next for you guys? I expect you already know considering your studio name. We have more ideas than you can shake a stick horse at. A couple of ideas in the works are: Flying Blades, a martial arts and sword fighting game that takes place in the air, and a Roman-inspired giant robot game. In Flying Blades, the Oscillot system is used to propel you through the air by flicking a magic sword and using another sword for direction as you battle giant demons. The Romanesque robot game has you commanding a giant mech-like contraption to defend a Rome that never fell...thanks to the robot! Speaking of that, what is the future like? Are there jetpacks? We were promised jetpacks. Well, it's not all flying cars and musical toilets. Jetpacks ARE a thing but they are only in fanny pack form. Bell bottoms are back but the bells are reversed. Walt Disney has been resurrected...and man is he angry! Those are the highlights. Thanks for talking to us, Mike. We’ll let you return to the future now! Hopalong: The Badlands is available in Viveport Subscription.
  13. Playing a virtual god in Townsmen VR The 'God game' genre is one of the oldest in PC gaming, but recreating that experience in VR is a relatively new idea. Having made a successful mobile franchise, HandyGames are building on that success (pun intended) with Townsmen VR, letting you get up close and very personal with your virtual minions. We spoke with Christopher Kassulke, CEO and one of the founders of HandyGames, about what makes Townsmen VR unique. Townsmen VR is available now in Viveport Subscription. Follow HandyGames for up-to-date info on Townsmen VR on Twitter and Facebook. Let’s talk Townsmen VR! What’s it about and why is it a great VR experience? Townsmen VR uses the exciting possibilities of virtual reality to further enhance the classic city building game with entirely new gameplay experiences and interactive mechanics. You rule over a small island with the help of your loyal companion, Sir Clunkalot, who will explain everything you need to know about how to rule and protect your people. We had several great guests in our office like Richard Garriott, AKA Lord British, who totally fell in love withTownsmen VR as it is such an immersive game experience. With our very natural movement we've only had very positive feedback so far, and really believe everyone can enjoy Townsmen VR. You will fall in love with your island and find yourself trying out everything - and I mean everything! You've made Townsmen games previously for PC and mobile platforms. Why did you think it was a good fit for VR? We've been making Townsmen games since 2002 - the first was released on black and white feature phones. Sixteen years and seven Townsmen games later, when releasing our first 'real' 3D version of the game, we decided to create it exclusively for VR. It's a really big step for us but this experience we wanted to deliver to our fans is only possible in VR at the moment. Of course Townsmen is inspired by classics like Black & White, Populous, Ages of Empires, Settlers and Anno, but it has so many unique features which were not possible back in the PC games era. You'll see that the game stands for itself and innovates where others stop. We really believe that Townsmen VR perfectly fits VR. A lot of people are dreaming about playing this kind of game in VR, and we hope we delivered what the audience want. Most games of this type ask you to build a village or city – is that all you do in Townsmen? You can do a lot on your island in Townsmen VR; you can manage your island, assist your Townies with their daily jobs and build up defense for your small empire - you will face evil bandits, and without any protection enemy forces will destroy your little settlement. So prepare well! In a 2D game of this type you traditionally point, click and move villagers to resources. What’s different in VR? TownsmenVR goes one step further – you not only take villagers and move them around, you can help them with their daily work. For example you can carry their goods to their destination, or go fishing for them by diving into the sea yourself, then catch the fish with your own hands. Then you can even help your Townies to make a campfire for the fish you caught! I don’t want to spoil too much, but you can do so much and you will love it. Can you get down to a villager’s eye-view as well as looming over them? You decide how you play TownsmenVR! You can play in a God view or move very close to your villagers to see all the detail. What you cannot do is take over control of one of your villagers, for several reasons. What else can you do as a 'god'? You can blow to make wind for your windmill. You can also turn a boar on a spit over the campfire, combine clouds to let it rain, or even create a thunderstorm and let lightning strike to make a fire! Yes, you have a lot of freedom! Are you visible to your Townies? What else do they need help with? Your Townies know you are there, just say “Hi” to them and they'll react. Without your help they will have a hard time with the bandits… but of course you can also let them 'burn'. If you think they're not respectful enough just show them your power! You’re launching Townsmen VR in Early Access, so what's available to play right now? We wanted our Early Access version to offer a vertical slice of the whole game, and not just be a demo with limited features. Imagine the game as a burger – we offer you the whole taste of the burger, it's just a smaller part of it. We have many more features planned of course. What kinds of feedback are you looking for, and where's best to contact you? All kinds of feedback is useful to make the final game even better. We want to know which features the players really want to see within Townsmen VR. What doesn’t work well? Did they understand everything? Did they expect something else? We collect all details no matter where. Players can talk to us on social media like Facebook and Twitter, but also directly via our website. What did you learn from developing other VR titles (like Panzer Panic – on Viveport) which you applied to Townsmen VR? Do not just copy or port a game to VR! Develop something unique for VR. For example, with Stunt Kite Masters VR (also on Viveport) we made something which wasn’t available on VR before, but it feels so natural to play a kite game and you get the haptic feedback over your controls for example. In Panzer Panic we learnt that multiplayer games are awesome in arcades but not so much at home. That said, if you have a VIVE, Rift and Gear VR you can do multiplayer co-op or vs matches in Panzer Panic – if you have two devices, check it out. That is one of the coolest experiences you can have. What we learnt as well – develop not just a tech demo. Develop real games and offer them for a fair price point. That’s why we offer Townsmen VR in the current version for a really fair price point! Finally, what are you working on next? We have another BIG game coming out called Devil and the Fairy which is a genre mix of RPG, Tower Defense and Dungeon Keeper. So if you want to play as the evil Master of the Dungeon you will have a lot of fun. Your little companion is a transgender fairy which will assist you to protect your dark empire. Check out a ! Thanks for talking to us, Christopher! Townsmen VR is available now in Viveport Subscription. Follow HandyGames for up-to-date info on Townsmen VR on Twitter and Facebook.
  14. Viveport Review: Front Defense Heroes Fantahorn Studio’s first-person shooter gets the multiplayer treatment. By Joshua Hawkins, Greenlit Content I was a huge fan of Fantahorn’s original FPS, Front Defense. While the original is a wave-based defense simulation, Front Defense Heroes takes away the barriers of a fixed position and opens up the game world for the player to explore as they face off against other players in real-time. It’s a unique concept, and one of only a few FPS PVP games available in VR, so I was eager to dive in and try it for the first time. Surprisingly, I was blown away by how easy it is to move around and take part in the battles that you experience in Front Defense Heroes. Not because I have little faith in the developers, but because locomotion and fast-paced action are a tough nail to hit on the head in VR, especially when you’re going for a PVP environment. They came up with an interesting formula, though, which helps mitigate some of the motion sickness that you might get from a free movement system. Instead of offering basic free movement, the game uses a system that the developers call V-move, which allows you to look in a direction and then press a button to move that direction. When this happens, you’re pulled from the first-person camera to view your model in third person. In doing so, Front Defense Heroes creates a cohesive movement system that should be easy on anyone, even if you’re prone to motion sickness. Much like the original, Front Defense Heroes offers a lot of immersion by making the player feel like they’re in a war-torn environment. While the game’s still in development and not everything has been added, there’s more than enough to keep PVP-oriented players satiated while the developers work on adding even more cool content. The guns all feel responsive, offering their own unique controls and recoil. Additionally, having the ability to realistically peek around corners and over cover makes for some thrilling and exciting experience. The biggest issue with Front Defense Heroes right now is a very low player base to work with. This is an issue that any multiplayer VR game is going to face in the foreseeable future as we work towards making VR a bigger part of the overall gaming industry. However, when you’re able to find a game, the immersive and action-packed gameplay that you get to enjoy is more than worth the wait. Front Defense Heroes is available on Viveport.
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