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s5d_dev

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  1. I am quite new to VR development, so probably just some basic things I'm not understanding here. I have a small app developed in Unreal 5.2 using OpenXR. I am able to build an apk file, and I want to upload the apk to the my vive business portal. In the upload page I see the following message: "The runtime of APK is required to use WAVE SDK." Is this a definite requirement? Do I need to install the Wave SDK for unreal instead of using OpenXR (and does Wave SDK support 5.2 yet - I only see a download for 5.1?) The second question I have is, once I select my apk to upload, the manifest file shows HMD capability NA Controller capability NA Number of controllers NA I would have expected building a VR project in unreal would have configured the manifest appropriately. So far my google search attempts have left me unclear on how to fix this. Unclear if this is a VIVE specific issue, or a unreal configuration issue.
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