I am quite new to VR development, so probably just some basic things I'm not understanding here.
I have a small app developed in Unreal 5.2 using OpenXR. I am able to build an apk file, and I want to upload the apk to the my vive business portal.
In the upload page I see the following message:
"The runtime of APK is required to use WAVE SDK."
Is this a definite requirement? Do I need to install the Wave SDK for unreal instead of using OpenXR (and does Wave SDK support 5.2 yet - I only see a download for 5.1?)
The second question I have is, once I select my apk to upload, the manifest file shows
HMD capability NA
Controller capability NA
Number of controllers NA
I would have expected building a VR project in unreal would have configured the manifest appropriately. So far my google search attempts have left me unclear on how to fix this. Unclear if this is a VIVE specific issue, or a unreal configuration issue.