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VictoryVR

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  1. We use TextMeshPro to create debug objects within a scene and use that to display error logs within the headset. @chengnay
  2. Is there a way to check the version of the Wave SDK currently being used in the project? The method in the documentation does not work when used within Unity.
  3. Hi Thank you for the help! I replaced the files in the project with files from the Patches zipped file. Unity editor works as intended now. Looking forward to the next major release.
  4. Using the latest Wave SDK (v3.0.2) and Unity 2018.2.2, any of the Focus applications do not work in the play mode. Upon hitting the play button, there is a continuous stream of command line windows which pop up and close down until play mode can be exited (using the Ctrl + P keyboard shortcut). Has anyone faced this issue before? Are there any fixes for the same? The play mode is essential for taking "in-game" screen captures for store uploads and other purposes, so if there's a utility for the same, it would be appreciated as well. Thank you.
  5. Any new updates on this thread? With the new 6 DoF controllers and Wave SDK updates, we wanted to see if the VRTK works with the Focus.
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