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Scott G

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Posts posted by Scott G

  1. It uses DisplayLink technology to basically pull data from the GPU's frame buffer and transmit it over the wireless which, I believe, is encoding a virtual USB connection. Your GPU is still doing the rendering, it's just sending it through the PCI Bus to the WiGig instead of out the HDMI/DP ports.

  2. Just had my first DPC_WATCHDOG BSoD after maybe 8 hours of total wireless play time.  It could be complete coincidence but I had just adjusted some performance settings in SteamVR.  Namely, put the resolution on manual and turned it up to 120% (recommended 58% which seems low for a GTX 1080 and 2700X CPU) and turned off interleaved reprojection.  Fired up SteamVR, clicked on my library to try a game and boom!
    Unfortunately, battery is too drained to try to recreate with/without the performance tweaks to see if it's coincidence or casaul.

    Prior to this I have had numerous freezes of the HMD, SteamVR or the Wireless card (haven't figured out which) resulting in the scene being replaced by a grey (or cyan since I can't see cyan) blank scene requiring multiple steamvr or headset restarts.  Perhaps those have all been lesser version of the same failure?

    Ryzen 2700X, Asus ROG STRIX 1080, ASRock B450M-HDV, Vive Pro
    Also potentially significant in case there's a commonality here: I'm on the October Update of Windows 10 (1809)

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