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Posts posted by PAKNEKO
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Found it, its rather simple, but neither documented nor in the examples (I think)
ViveInput.GetPressDownEx(HandRole.RightHand, ControllerButton.Trigger)
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Hi! Im trying to get SImple BUtton Input working after migrating from WaveVr to VIU and I'm not sure how to do it.
I tried to use the ControllerManagerSample (based on the script ShowMenuClick) but thats rather complex for simple ButtonInput (e.g. Do something when pressing the Trigger).
ANd WaveVR approach likeWaveVR_Controller.Input(WaveVR_Controller.EDeviceType.Dominant).GetPressDown(WVR_InputId.WVR_InputId_Alias1_Trigger)
seems not to work. Is there something similiar for VIU or is it jsut the way VIU works?
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Repairing the symbols did the trick! Thanks
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I updated the VIU asset and got this errors in the console
Assets\HTC.UnityPlugin\VRModule\Modules\WaveVRModule.cs(123,95): error CS0117: 'WaveVR_ControllerLoader.ControllerHand' does not contain a definition for 'Controller_Right'
also for (104,91) and (127,95) (Controller_Left)
Can i safely interchange it with Dominant/Non_Dominant ?
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I updated the VIU Asset and got this error in the console:
Assets\HTC.UnityPlugin\VRModule\Modules\WaveVRModule.cs(104,91): error CS0117: 'WaveVR_ControllerLoader.ControllerHand' does not contain a definition for 'Controller_Right
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VIU: 1.10.3.0
WAVEVR: 3.0.2
ROM: 1.69.623.3
No Left-handed Mode
I'm using a Finch Dash A9D8
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Hi!
I tried using the Sample Scenes from the VIU, but unfortunately they are not wokring with the included 3DOF Controller. The Controller is visible, but Input is not working at all. DO you ahve an idea how to achieve this or what could be at fault?
How to get Button Input
in VIVE Input Utility
Posted
FollowUp, because its still related to the question: Which ControllerButtons correspond to which Controller Button on the Vive Focus Controller? The Model in question is IHM 100 (which is the default one when we bought the VIVE Focus in 2018)
@chengnay