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Posts posted by Brand
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@dNazarik The current Tobii XR SDK (1.4.1) is tested with SR Anipal 1.0.1. There was a breaking change in SR Anipal 1.1.0.1 where the function IsViveProEye was moved from SRanipal_Eye to SRanipal_Eye_API. To unblock you now, you can make this change manually in your project. There will be a hotfix release of Tobii XR SDK, hopefully early next week, where this has been addressed.
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Vive.SR.Eye.SingleEyeData: gaze_direction_normalized
in VIVE Eye and Facial Tracking SDK
Posted
Your debugger might be rounding your floats when representing a Vector3. I know Unity does this. 🙂
Expand the struct and look at the individual values and I believe you will see that they are not the same.
@Annabell