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ocox

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  1. (Took too long on the edit): Should be worth mentioning a few things I noticed while poking around. The SDK for Prepar3d says the following about its config file:

    Quote

    EnableViveProEyeTracking sets whether Prepar3D will load the SRanipal Vive Pro Eye Tracking libraries (v0.5). This is disabled by default. Enable Eye Tracking in the VR Settings must also be enabled.

    Obviously, the only SRanipal.dll I have is of version 1.0.3.0. Additionally, the Windows Event Viewer says the following:

    Quote

    Faulting module name: SRanipal.dll, version: 0.7.0.0, time stamp: 0x5c7e5077

    It seems like Prepar3d is looking for version 0.7.0.0, but again, I'm really not sure where to go from there.

  2. Pretty much exactly as the title says. I've gone through the steps necessary to activate eye tracking with SteamVR, and walked through the steps to set up VR in Prepar3d. Everything works just fine until I try to activate eye tracking. The moment I flip the switch, prepar3d.exe does a complete CTD, with no error log except in the Event Viewer, which points toward SRanipal as the culprit.

    However, I am not entirely sure how to go about fixing this issue.

    @Cory_HTC

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