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aarelovich

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  1. Thank you very much. Unfortunately we need to buy the laptop along with the adapter, and I don't knwo how to make sure of this. And since they are so expensive it is an unacceptable gamble. Is it a better idea to find a laptop with miniDP (as there seem to be NO laptops with DP).
  2. Hi, the question might seem kind of dumb, but most laptops do NOT have DisplayPort. They have one of two things. Mini Display Port (for which I cannot get an adpator where I live) or USBc Type C connector. So my question is this can I use an adaptro like this: https://articulo.mercadolibre.com.ar/MLA-811611923-adaptador-usb-tipo-c-31-a-displayport-mac-macbook-113cdp0-_JM?quantity=1#position=26&type=item&tracking_id=2a54ba41-a762-45aa-8b1c-c151ba0cbbb5 (page is in spanish but hte picture is self explanatory, I think) and safely use it with the headsert? Thanks !!
  3. Thank you. To answer your question, I'm not interested at all in VR Gaming. I don't really like it. I'm actually a video game player but, in this case, it is just a coincidence. I also develop software for a medical company. And It just so happens that the company I work for, needs to move some of the software I've developed into VR. Mainly because it is a headset and this prevents the user from seeing anything else. What we really need is the eye tracking, and after testing several desktop mounted eye trackers, we've decided that a lot of the problems we have been seeing could be solved with a VR headset. And so here I am. @Corvus
  4. Ok. Can you tell me how to do this, please? I've only ever used steam for gaming and I've never used VR before so I always use the standar versions of everything.
  5. Hi The SteamVR version seems to be 1.8.21. Altough I'm not sure if it is a Bug. Unless you are telling me that the dots should appear after each calibration, in which case, yes, it is bug. Thanks!
  6. Hi! I'm currently using the Vive Pro Eye. I've just finished the calibration and after it, a screen appeared where I was supposed to look a dots and the dots would light up. However I barely got any of the dots to light, so I redid the calibration but then the dots would not appear anymore. How can I relaunch the test? Alternatively, is there way to see if the EyeTracker is tracking my eyes, correctly? Thanks in advance. @Daniel_Y @zzy
  7. Hi. I will be getting an HTC Vive Eye Pro Soon. I wanted to get a head start and look a bit at the documentation but I'm a bit lost. Which is the proper SDK to use in order to make DirectX11 or OpenGL code shown in the Headset? I want to develop my application using C++. From what I've seen, WAVE is for Android and VIVEPORT seems to be to develop applications for an App Store. How do I develop a standalone PC application? Thanks for any help.
  8. Thank your for your reply. I was hoping to avoid depending on Unity as I've never used it and this will not be a video game. This will be a VERY simple 2D application where I only need to draw squares and rectangles. But I will take a look at it, just in case.
  9. I'm working on an application which will require me the data in the SingleEyeData struct to where the user is looking on a 2D plane that its in front of him. The objective would be to draw the 2D plane and the a moving dot on it, which moves with the user´s gaze. Can any one provide me with documentation on how to do this? The only documentation that I've found so far is the Struct reference provided with the C Code example of the SRanipal SDK. Thanks for any help in advanced.
  10. Hello, I'm a C++ developer new to this forum and new to the world of VR in general. I'm currently working for a company where we are developing a medical application which is based on gathering Eye tracking data while the subject looks at images and sentences on the screen. These are drawn by the application using a framework for drawing in 2D which is very simple to use. (Qt and the QGraphics Framework, for those that are interested). We currently gather eye tracking data using desktop mounted eye trackers that connect to our application in order to send the data. However, I was asked to look into integrating our applicaction with the VIVE Eye Pro Headset. In a nutshell what I need to do is: Draw sentences on a gray background. Adding a red circle at the end of the sentence. Draw squares containing rectangles in a gray background. This is, of course very simplistic and in 2D. I need my application (regular Windows 32 bit application) to remain as is, but to draw these images and sentences in the Headset, so to speak. The idea would be to then gather the EyeTracking data on where the subject is looking according to our protocols My first question is if this type of application possible with the VIVE Eye Pro Headset? (Because VIVE Wave seems to be for developing solely for Android). My second question, if it is possible, could you point to the documentation that I need to read in order to know how to actually draw images in the Headset? We don't have the Headset yet, and I want to see if I can write some code or something that I can then start testing when the Headset gets here. I'm sorry that I need to ask such a basic question, but honestly I need some help getting started and I'm a bit lost. Thank you for any help that you can provide.
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