I'm using OpenVR to add support for the Vive to my app. It was working fine the last time I tried it 2 months ago. I just tried it again and it is giving me the "TextureUsesUnsupportedFormat" error when I try to call "openvr::VRCompositor()->Submit( eEye, &eyeTexture );" The code and headset has not been changed in the last two months and everything was working perfectly then so I am confident in my code correctness.
The only thing that did change was a SteamVR update. Could this error have been caused by the SteamVR update and is there a record of such errors happening before or how to resolve them?
TextureHasUnsupportedFormat Error
in Developer Support
Posted
I'm using OpenVR to add support for the Vive to my app. It was working fine the last time I tried it 2 months ago. I just tried it again and it is giving me the "TextureUsesUnsupportedFormat" error when I try to call "openvr::VRCompositor()->Submit( eEye, &eyeTexture );" The code and headset has not been changed in the last two months and everything was working perfectly then so I am confident in my code correctness.
The only thing that did change was a SteamVR update. Could this error have been caused by the SteamVR update and is there a record of such errors happening before or how to resolve them?