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hamez88

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Posts posted by hamez88

  1. On 2/21/2020 at 12:38 AM, Sago36 said:

    We haven't seen anymore updates but HTC have the resources available to announce multiple variants of the Cosmos....

    https://www.theverge.com/2020/2/20/21145156/htc-vive-cosmos-series-announced-elite-play-xr-faceplates

     

    Will be very blunt, those are just packages/bundles, not new models of the cosmos, maybe a new revision but not the cosmos 2 or anyhting. its still the same cosmos, elite comes with faceplate tracking mod, controllers and lighthouse while the lesser version comes with a different lower priced faceplate then the original vive. Will be very interested to see if they have anything instore for early cosmos adopters.

     

  2. On 2/6/2020 at 9:02 AM, Glaucoma Predator said:

    I was aware of it as well, but I did not think it was as bad as it is. I was looking at reviews of the tracking and people seemed to be able to play VR bow/arrow games without issue on ...9.6. 

    That is not my experience however, when I do play bow and arrow games the controller tracking is lost on the side of the headset and it starts to drift through me, eventually ending up on the other side of my face. 

    I'm going to record this happening this weekend, via OBS and an external camera. 

    Also take some recordings or pictures of the room were you got it set up, i.e. of the walls, lighting and if anything else is in the room such as book shelves.

    On 2/6/2020 at 9:02 AM, Glaucoma Predator said:

     eventually ending up on the other side of my face.

    This must look like nightmare fuel to any other player in a vr multiplayer game

  3. 6 hours ago, Glaucoma Predator said:

    I can tell you that bow and arrow games do not work at all, boxing games do not work at all either. 

    I'm not sure why there are such mixed results with the tracking, however maybe it's my exposure to base station VR tracking and expectations in what tracking should actually be. 

    Having said this I notice a lot of lag in tracking with this HMD, and a lot of drift, so much so that the games become unplayable. 

    This Forum is for beta version 1.0.10.4. and its clear by your posts in the past week and a bit that you are just here to have a whinge, and not a whinge with anything useful to say or point out, just a whinge for the pure sake of having one. If you want to please go to reddit/4chan or whatever sort of chat and do it there, not to mention the subtle insults to other users.

  4. On 1/29/2020 at 8:11 AM, A-Jey said:

    This is interesting as I got my right flap on top of the left and I can't  remember that I changed this at some point.

    i cant remember what way it comes out of the factory but playing around with it a bit more the right flap ontop is better, also it does collect stuff between the flaps were they lay ontop of each other.

  5. 1 hour ago, TomCgcmfc said:

    How’s  this beta update working for ya?  I’m actually starting to think that Vive does nothing with our log files.  Nor do they seem to test updates much in-house before they release them.

    I don't have enough chips for all this salt 😛

    • Like 1
  6. one thing i have noticed that helps with the nose flap light leak is if you swap the flaps around, as having the right flap ontop of the left flap i have found little to no gap out to the real world when looking down with just your eyes. (it may be in conjunction with the custom face pad too

  7. After squishing them a bit it did feel a bit better, Still not as supported as the oem foam but you are correct i do find these to be more comfortable and it does bring you closer to the sweet spot, unfortunately it does let in a bit more light, but meh im not that bothered by it.

    • Like 2
  8. ouu thats a good idea, i found out how but its a bit of a work around. Its a setting in the vive console to clear environment data and then it opens up room setup after you click on the clear button, the kicker is to click it the Headset has to be on, you can either click on it normally or double press the vive button on the left controller to bring up the steam overlay, select to view desktop and click it that way also. It would be awesome if they put the option to clear the enviroment data and do room setup into the vive lens dashboard though.

  9. I remember reading in few patch notes ago that they added the option to redo the room setup but i cant find the option in lens to do so. Were would one go to do this, preferably without resetting all the settings? (i don't really want to go through the first time setup again) lol

  10. 56 minutes ago, HoZy said:

    I've got these, Definitely not as thick as the OEM Foam. 

    But they moved me into the sweet spot and are super comfortable. (About 8hours use so far)

    Squish them a few times. 

    Cheers

    Vive_Coverpad.jpg

    Ill give it another try with that method. Cheers

    • Like 1
  11. On 1/2/2020 at 8:24 AM, A-Jey said:

    Heya folks.

    I ordered these cover pads for my headset as I didn't like that wet feel of the original foam when you're sweatening as you you can't just dry it that easy.

    https://www.ebay.com/itm/274097513883

    Those are super cheap and much thinner.
    So you get nearer to the lenses which results in greater fov.

    Also you can just wipe the sweat away with ease.

    Only downside is, that maybe some light gets through the sides now but I gotta say that I really don't notice that when gaming.

    It's definetily worth a try.

     

    I just got mine now, dont know if its defective but it is most definetily not as thick as it in the picture, the head set does not sit on my face anymore and without the support of it sitting on my face it wobbles alot. If it was the proper product its a swing and miss for sure. Lucky it was cheap.

  12. I would like to assume it would be in their best interest to offer a some sort of compensation upgrade program to early adopters if they had a rev 2 coming out that completely fixed the tracking. They have been pretty good about the whole situation so far, especially the forum mods, taking on feedback from a bunch of people.

  13. 16 hours ago, tonton said:

    😰 bonjour à tous moi si j'ai acheté le htc vive cosmos 799 euro parce qu'il n'y a pas de base et maintenant il von bientôt nous dire acheter les bases tout ça combien va coûter cher

    c est abusé en + il y a rien ===Beaucoup trop simple  dans le home du cosmos mème pas en public en + pour tenir le fusil a deux mains et nul 

    s il vous plait quand a les vous faire une vrai mise a jour pour tenir le fusil a deux mains

     

    You are not forced to buy faceplate mod or basestations, its optional.

    Also that is the whole point of HTC updating the vive cosmos constantly so you can use rifles in game without the tracking dropping. I wouldnt really say its a meme in the public eye though,

    • Thanks 1
  14. 2 hours ago, HoZy said:

    The tracking mod upgrade literally says 2.0 base stations & controllers are required.(Noticed it now only says SteamVR compatible)

    And considering there is another forum almost dedicated to talking about importing the index yes, yes you can. 

    Also I already have the cosmos on wireless, You don't need to sell me on something I already own mate. 

    Cheers

    Not selling you on anything, I'm giving you a description of the audience that this particular HMD (vive cosmos) is directed to compared to your example of a alternative HMD (Valve index) that is directed a different Vr audience.

    If you are talking about the official website for the external tracking faceplate , it doesn't say steam vr compatible base stations or 2.0 are required it says the " *SteamVR™ compatible base stations and controllers sold separately. " because they are pictured in the advertisement with the advertisement. Its typical advertising strategies (also the original base stations are steam vr compatible)

     

    As far as i know, no official word of pricing, just speculations from scattered news sites.

     

    Yes i know the reddit forum for the Australian importer of the valve index, and its $2000+ once you add all the little extras such as freight, tax of the current country you buy it from, tax for importing it, customs clearance fees, and broker fees , the service you use to redirect the parcel, and exchange rate cost. its over 2k Its basically the first thing that pops up on google if you search for import valve index to australia, it is cheaper then getting the 1.0 base stations and controllers, but defeats the purpose of having a modular HMD.

  15. 20 hours ago, HoZy said:

    I'm in Aus, If you purchased all the stuff needed direct from HTC Aus store. 
    This is in AUD
    $300 for Tracking MOD ($200usd Quoted price)
    $658 for 2x 2.0 Base Stations
    $620 for 2x Vive Pro Controllers

    $1578AUD to upgrade from the HTC Aus store.

    Compared to the Vive Cosmos being $1149 directly from HTC Aus.  

     

    Total: $2727AUD

     

     

     

    Cheers

     

    Although a few people have imported the Index and it works out around $1950AUD right now

     

    Unless if you were going beyond a 15m2  play area you would would not be buying 2.0 base stations, you would also not get the vive pro controllers either, the $110 price increase is not worth the changes in any way. you would spend only 1100 on the upgrades 200 for each box and each controller. There is no way you can get the index shipped here under $2000 all up, no matter what method you do. They only way would be traveling to a country that sells it, buying it and returning on the plane with it if you want it under 2000. Even then you basically loose the warranty as we live in a country that valve does not sell it to so god forbid it get damaged or is DOA.

     

    Either way if you were to get a static HMD that you can only use in one spot you would go for something that has light houses that you mount to were ever like a vive, pro index. Though the cosmos's strong selling point is the flexibility of being a HMD that will do both inside out and lighthouse tracking and be used in situations were you can use the inside out for that sitting game in a study and the lighthouse tracking for your more moving, precised action games. Not to mention the wireless (although i have never tried it wireless, it seems to be solid) Even though its not at a point were it can do the moving precised shooting sort of games with the inside out, its still a headset that has a wide range of application use.

     

  16. Personally i still believe its in the software, considering how the outline mode passthrough camera works, (that it can even pick up the faintest of outlines in my shadow, and the finest lines of individual books on a shelf.

    https://imgur.com/a/GolYBwm

    (The first two screenshots are from months ago back in november

    (where the 3rd screen shot is from January,)

    you can see how they have improved the tracking

     

    They will figure out the correct algorithm in time. It may of hurt the launch of the headset but its not a dead headset, its still very playable on most games and the games its not playable on are more shooting games or toms favorite angry birds slingshot.

    • Like 1
  17. On 1/19/2020 at 2:04 PM, HoZy said:

    If you're even considering getting the tracking mod, Look at just getting an Index instead. A cosmos + Tracking mod, Base stations & Controllers will be more expensive than an Index. 

    Here in Australia we consider the Index to be folklore, at the very least a fable

  18. Wow this is getting bad very quick, thank god all Australians are protected under the ACCC to return it. I will still be holding onto mine as i still have faith something can be done, and its still playable in some games. and barley passable in others.

  19. " Also, whilst I'm here, I want to ask what does the blue button on the left side of this headset do (besides cause massive  lag)? and the light indicator above it? "

    This button activates the passthrough camera (good for when you put on the headset and dont have your controllers in hand)  The led light is just a status light, it shows when the headset is on, in sleep mode ect

    • Thanks 1
  20. On 1/2/2020 at 8:06 AM, A-Jey said:

    Please open the Lens menu, there you can find the option for the passthrough-view in the settings.

    You can select between normal see through, green lines or a blended mix of both.

    I activated this by accident a month ago and thought this view was a bug or that it was the steam vr version. Took me ages to figure out how to turn it back to normal.

    • Like 1
  21. Cheers just ordered one for the same reasons. Will take like a month to get it though.

     

    On 1/3/2020 at 8:10 AM, sphinckoma said:

    My Cosmos with Lens and Cover Mod. 🙂

    IMG_20200102_220755.jpg

    How is the lens mod, been looking into it and wondering if its worth it. One thing i have noticed is the lesn's are smaller, would that impede FOV. And how good is the sweet spot exactly, some ebay places are saying the whole lens is the sweet spot and 100% no godrays ect. Yet youtube shows that the sweet spot is about twice as big as the regular (showing it through the camera)

    • Like 2
  22. 1 hour ago, OuiMurphOui said:

    @lamyipming

    I have saw your post several time. Have you not solve the boundary problems  yet ?  Also what's " recenter" problems means? 

    Recenter is useful for games like beat saber, were you have to face a particular direction to face the game/menus, the recenter feature is on the oculus headsets that involves double pressing the the equivalent of the vive home button to bring the the view of the game around to your center vision (mind you can manually adjust the center in the games options but its just easier to do it at the press of a button.

     

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