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Posts posted by luochuanyuewu
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15 hours ago, Cotta said:
We've passed your question to the the engineering team and it's under checking. I'll get back to you once we have further update.
Thanks for your attention, looking forward to good news.😁
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Here is the blackproject whitch can' reproduce this error. https://drive.google.com/file/d/1wQU_c4oET0Y768mqyydHtCIUmPRfK1Ca/view?usp=sharing
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Hi, dear community.
i can't packaging my project correctly when i check “for distribution” in my project settings.
here is my dev environment:
- installed android sdk as normal (nothing wrongs here.)
- ndk: 16b
- win10 pro 1903
- Unreal Engine 4.22.3
- Wave_3.1.4_unreal sdk.
- jdk: jdk1.8.0_77
here is the description of my problem:
I have successfully prepared the Android development environment according to the document description (I can guarantee that this part has no problems at all, because I can successfully package normal Android projects), but as long as I enable the wavevr plug-in in in the UE4 project and check "for distribution" in the packaging settings, I cannot package. The error comes from a library called "mockito". If I enable the wavevr plug-in and uncheck "for distribution", then I can package normally. I reproduced this problem in a blank project ( with wavesdk enabled), the sample project you provided, and our own project.
steps to reproduces:
1. Install Android SDK, NDK, JDK
2. Create a blank blueprint project and fill in the path of SDK, NDK and JDK in Android SDK under project settings.
3. Fill in the relevant information in the extra settings for < Application > section under advancedapkpackaging
4. Create a blank map called NewMap and save it under content.
5. Copy the WVR folder to the engine path, and copy wavevr to plugins / wavevr under my project. At the same time, enable the wavesdk plug-in in UE4, and disable oculusvr and steamvr at the same time.
6. generate apk keystore and config it.
7. Check "for distribution" under packaging settings
8. Hit packaging.
What i expected:
The package should be successful and a signed APK should be generated
What i Got:
Conclusion:
It seems that this kind of error cannot be solved on my own. I hope you can check this problem. I have provided a complete log and a project that can reproduce this bug.
Thanks.
UE4 Can't packaging when 'for distribution' is checked.
in VIVE Wave SDK
Posted
Thank you very much! The problem has been solved