I'm finding the same thing (convergence distance is not implemented). I wanted to use this value to limit the range of a Unity raycast for detecting and recording what object the user is looking at at any given moment. I limit what objects the raycast will detect (don't need to know the user is looking at the sky or a wall) by assigning objects of interest to a specific layer and setting the raycast layermask to that, so most of the time the raycast is looking out to infinity. I figure that's inefficient, but maybe not.