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HoZy

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Posts posted by HoZy

  1. On 1/15/2020 at 5:43 AM, llealloo said:

    People are going to be buying the external tracking mod like water lol

    I hope it's released asap! We are so thirsty!

    You say that, But people don't realize the cost involved. 

    The mod, $200ish, 2x 2.0 Base stations, 2x VivePro controllers (Or I assume other compatible)

    It'll cost more than the Cosmos did just to get external tracking. 

     

    Cheers

    • Like 2
  2. Basically it's a deal with it kind of scenario right now.
    They do as much as they can software wise due to their tracking method decision, they then push their tracking mod in 2months that will require the MOD, 2 Controllers, 2 Basestations. 

    Don't get me wrong, Their software improvements lately have been amazing. But also questionable, Only so much can be done with a hardware limitation. 

    Best you can do is make sure your lighting is up to scratch & minimal room reflections to give the cameras a fighting chance. 

     

    Cheers

  3. 2 hours ago, Coryh4225 said:

    So I wonder how Oculus inside out tracking works since it doesn't have lights on the controllers? Also when htc was designing the cosmos I wonder why they chose the lighted controller tracking over whatever Oculus is using? 

    And before anyone asks these are genuine questions, I'm not baiting or trying to troll. My cosmos arrives today and this will be my first real VR headset besides the Google daydream phone VR from a couple years ago. I did alot of research before deciding on the cosmos. Long as they keep improving the tracking I believe it will be one of the best headsets with it's great screen and upgradability (As long as they utilize the modular front faceplate like they say). 

    From what I've seen the Rings were flipped from underneath to on top for the Rift S & Quest controllers because they still use IR LED in the ring of the controller (According to their press info) but without the base stations so I assume the cameras don't have IR filters in them so that's how they work a lot better for occluded controllers Vs. the Cosmos which just looks for the rings from what I gather I haven't tried to purposely cover the cosmos ring to see if it still tracks at all. 

     

    Cheers

     

    Also, I wouldn't stress too much. Very much so enjoying the Cosmos here. The last couple of updates helped the tracking a LOT. 

    • Like 1
  4. 11 minutes ago, Hiddenshade0 said:

    What this translates to me is that I have to cover up any black furniture. My room is small, just enough for a minimum play space or if I push my furniture together, I get an extra foot of space across all four boundary walls. I thought my light would be the cause of the issues but I just naturally have incompatible furniture. That is...discouraging that I have to find something to cover up the dark furniture and maybe add some color to my bare black and white room.

    I have black couches, Which surround my play area. I just have another light on and it fixes the issue. 

    Cheers
     

    • Like 1
  5. 4 hours ago, NikNargon said:

    Ok, tried the quick step @A-Jey suggested, but still got the same problem (it flicked me over to beta but didn't look like it actually updated anything on the headset - I switched back before performing next step).

    Also tried resetting the HMD under troubleshooting in VIVE Console which looked like it did a reinstall of the software (downloaded 1.8G again and reinstalled) and then got me to do the room setup again (which completes successfully). Still same image freezing problem though when anything launches in VR (SteamVR, VivePort and Elite Dangerous).

    Every time the display freezes I have a corresponding entry in Windows event viewer about the display driver crashing and recovering:

    "Display driver nvlddmkm stopped responding and has successfully recovered."

    Does anyone else here on v1.0.9.6 use a 2080ti?

    Please adjust your TDR (Timeout Detection & Recovery) delay, from 2seconds to 8seconds. 
    Google how to do it for your operating system, It's in your registry.

    That error is your display driver crashing because it's not communicating with your GPU during the allocated time, normal for a lot of systems to increase the TDR Delay even for regular games.  

    Cheers

  6. Okay so, 

    The Vive cosmos works a lot on light & it's cameras. 
    In regards to the controllers, It can see the light loops on the controls. It knows which control is left & which is right and does what is needed with the loops for hand tracking via it's cameras and other sensors. 
    In regards to the room & lighting your environment it relies on the cameras (6 of them) to track your room. 
    The way the room is mapped via gradient map (Lots of little photos it takes and turns into data) it creates a depth table for tracking. 

    If you have black furniture, mirrors, dark windows etc. it will also affect your tracking. Basically anything light absorbing or lacking.

    You can re-map your room in the evening to help as well or get some lamps, If you have other room doorways you can see that are dark try turning those room lights on as well. 

    Another way is double click the (Vive) button on the right controller when it's dark to enable camera view. And look around, Look what is obnoxiously dark and try to fix that. 

     

    Cheers
     

    • Like 1
  7. 7 hours ago, stvnxu said:

    Hi @HoZy,

    Both model numbers indicate the different boxing. One came in white boxes and the others came in black boxes. In terms of hardware, there is absolutely no difference between the two models 🙂

    One thing to note is that these model numbers are located in the Australia / New Zealand region. Make sure you're located in that region if you're purchasing these to ensure you get our warranty. 

    Steve

     

    Awesome, Thank you!

     

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