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Immensive

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  1. Hi I have crossplatorm UEproject Windows and WaveVR. In the pc version i don't use VR. I package the project for Windows x64, when i run the exe this crash and give me this error: [2023.08.07-15.41.31:508][ 0]WVR_Windows: Error: Failed to load Windows library. [2023.08.07-15.41.31:508][ 0]WVR_Windows: Error: Failed to load Windows library. [2023.08.07-15.41.31:508][ 0]LogWaveVRInput: Display: UpdateHmdPressStates() HMD button 浈彤慂正눀袖翷 is released. [2023.08.07-15.41.31:508][ 0]LogWaveVRInput: Display: UpdateHmdPressStates() HMD button 浈彤湅整r袖翷 is released. [2023.08.07-15.41.31:508][ 0]WVR_Windows: Error: Failed to load Windows library. [2023.08.07-15.41.31:508][ 0]WVR_Windows: Error: Failed to load Windows library. [2023.08.07-15.41.33:517][ 0]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe [2023.08.07-15.41.33:517][ 0]LogMemory: Platform Memory Stats for Windows [2023.08.07-15.41.33:517][ 0]LogMemory: Process Physical Memory: 590.30 MB used, 597.53 MB peak [2023.08.07-15.41.33:517][ 0]LogMemory: Process Virtual Memory: 997.87 MB used, 998.54 MB peak [2023.08.07-15.41.33:517][ 0]LogMemory: Physical Memory: 17931.33 MB used, 14771.14 MB free, 32702.47 MB total [2023.08.07-15.41.33:517][ 0]LogMemory: Virtual Memory: 40835.35 MB used, 8736.83 MB free, 49572.18 MB total [2023.08.07-15.41.33:517][ 0]Message dialog closed, result: Ok, title: The UE-*******Game has crashed and will close, text: Fatal error! [2023.08.07-15.41.33:517][ 0]LogWindows: Error: === Critical error: === [2023.08.07-15.41.33:517][ 0]LogWindows: Error: [2023.08.07-15.41.33:518][ 0]LogWindows: Error: Fatal error! [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [2023.08.07-15.41.33:518][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [Callstack] 0x00007ff788993e17 ******.exe!PoseSimulator::Validate() [D:\Unreal Projects\*****\Plugins\WaveVR\Source\WaveVR\Private\PoseSimulator.cpp:72] [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [Callstack] 0x00007ff78898b0a8 ******.exe!PoseSimulator::TickData() [D:\Unreal Projects\*****\Plugins\WaveVR\Source\WaveVR\Private\PoseSimulator.cpp:83] [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [Callstack] 0x00007ff7889cdaae ******.exe!FWaveVRHMD::OnStartGameFrame() [D:\Unreal Projects\*****\Plugins\WaveVR\Source\WaveVR\Private\WaveVRHMD.cpp:499] [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [Callstack] 0x00007ff79021512f ******.exe!UWorld::Tick() [] [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [Callstack] 0x00007ff78ff5b947 ******.exe!UGameEngine::Tick() [] [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [Callstack] 0x00007ff788857aff ******.exe!FEngineLoop::Tick() [] [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [Callstack] 0x00007ff7888710ce ******.exe!GuardedMain() [] [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [Callstack] 0x00007ff7888711aa ******.exe!GuardedMainWrapper() [] [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [Callstack] 0x00007ff7888740e6 ******.exe!LaunchWindowsStartup() [] [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [Callstack] 0x00007ff788885b34 ******.exe!WinMain() [] [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [Callstack] 0x00007ff791f071da ******.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [Callstack] 0x00007ffeba947614 KERNEL32.DLL!UnknownFunction [] [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [Callstack] 0x00007ffebc8226b1 ntdll.dll!UnknownFunction [] [2023.08.07-15.41.33:518][ 0]LogWindows: Error: [2023.08.07-15.41.34:143][ 0]LogExit: Executing StaticShutdownAfterError [2023.08.07-15.41.34:144][ 0]LogWindows: FPlatformMisc::RequestExit(1) [2023.08.07-15.41.34:144][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3) [2023.08.07-15.41.34:144][ 0]LogCore: Engine exit requested (reason: Win RequestExit) I noticed in the script there are: in the file : ..\Plugins\WaveVR\Source\WaveVR\Private\Platforms\Windows\WaveVRPlatformWindows.cpp #if !WITH_EDITOR #define FUNC_CHECK() \ if (funcPtr == nullptr) \ UE_LOG(WVR_Windows, Error, TEXT("Failed to load Windows library.")); in the file : ..\Plugins\WaveVR\Source\WaveVR\Private\PoseSimulator.cpp bool PoseSimulator::Validate() { if (!IsPlayInEditor()) return false; if (!Initialize()) return false; return true; } is packing for windows possible? do i need to change any options? do I have to modify plugins or similar?
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