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Chain

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Posts posted by Chain

  1. 12 hours ago, VibrantNebula said:

    @Chain - The blog @JCSegula posted is the recommended Unity resource on this topic. The user needs to previously have cameras enabled in SteamVR settings for this to work, if they have the cameras disabled, you're out of luck.

    EVRSettingsError e = EVRSettingsError.None;
            OpenVR.Settings.SetBool(OpenVR.k_pch_Camera_Section,
                                    OpenVR.k_pch_Camera_EnableCameraForCollisionBounds_Bool,
                                    enable,
                                    ref e);
            OpenVR.Settings.Sync(true, ref e);
            return e;

     

    This method(Setbool) is not working...

    but GetBool method is working.

    I don't know what is the problem.

  2. 18 hours ago, JCSegula said:

    As far as i know, (and is not very much in  this topic) you can use this:

    
     Valve.VR.OpenVR.Chaperone.ForceBoundsVisible(true)

    Anyway, I remember i read something about it on Unity Blog:

    https://blogs.unity3d.com/2017/06/16/codesnippets-toggle-vives-front-facing-camera-and-tron-mode-at-run-time/

    Hope it helps a little 😄

    Thank you. The method you gave me doesn't work, but let's find the relevant rink and script .

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