folmer
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Posts posted by folmer
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Ok thx, I will test
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I have 3.0.2 WaveSDK version
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Ok, I have :
WaveVR_Simulator, libwvrDistortion, wvr_client, wvr_ime_client, wvr_permission_client, wvr_resindicator, wvr_unity_plugin, wvr_unity_plugin_2017
Oculus Android package
I said crash because the application displays the Unity logo and 2 seconds later i am in the Oculus menu and i don't have logs.
In XR Settings I only have Oculus SDK
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Hello, I have a project running under focus+ with ViveInputUtility and trying to build with Oculus Quest, application crash.
I have the Oculus Android Package, API lvl 23, the manifest below and i would like to know if there is a manipulation that i forgot to do.
Thanks in advance to those who will read this message.
Oculus Quest problem
in VIVE Input Utility
Posted
Ok, it works when i remove WaveSDK
Thanks for your help.