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llealloo

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Posts posted by llealloo

  1. It's not the software developers that are to blame necessarily, it's whoever's idea it was to use visible light spectrum to do everything instead of using infrared for the controllers like they should have.

    The problem is a hardware problem. There is no way to fix it.. @lam0218 is absolutely right they should have done a recall.

    • Like 1
  2. Closed SteamVR, installed SteamVR Advanced Settings to see if I could adjust the focal plane, opened SteamVR back up again, applied task mgr settings and paired a few controllers. Back to really bad latency, and the minor shakiness still present.

    Restarted, opened SteamVR, applied task mgr settings, still bad latency. Tried wired Cosmos, no latency but shakiness still present.

    So hit or miss with the wireless latency. When it's bad, it only takes me about 15 seconds before I start to feel a bit sick.

    I think it is a separate issue from the shakiness, though- that to me still feels like the tracking software is overcompensating with the accelerometer data.

    Lots of issues. Thanks for the help.

  3. @stvnxu Thanks again

    I tried that, and I can subjectively say that it does seem to improve things a bit as far as responsiveness.

    However, the jitter/shakiness when taking steps in any direction are still present.

    Also is there a way to adjust the camera's focal plane in SteamVR? It seems to me like I am looking through eyes about 0.5" - 1" too far forward than my actual eyes. That could be contributing a lot to my motion sickness as compared to the Valve Index.

  4. Lag & shakiness is still present with the 1080 vs the Vega64. It's juuuust noticeable enough to be a little off-putting to my motion sickness tolerances. Definitely enough that I am hesitant to use this for a long session.

    I've tried turning off supersampling and lowered the resolution to be 1:1 with the cosmos resolution. Shakiness is still present. Open to trying some other suggestions?

    Other things I have tried:

    • moving the PCIe card to the 1X right above the GPU (this did help a lot)
    • trying both AMD/Nvidia
    • trying both wired and wireless (wired feels a lot smoother)

    @C.T. @stvnxu

    • Like 1
  5. Yeahh it's still doing it @stvnxu

    Long session last night gave me some awful motion sickness and a gnarly headache 😞

    It feels to me like the accelerometer is hyperactive. When I tap my finger on the HMD (without really moving it at all), the resulting shake in the display looks like it's being moved around a lot. When comparing the movement of the hmd display to my surroundings by kind of peering outside a little (see video), you can tell that the position reporting to SteamVR is exaggerated for a split second, as if the accelerometer is telling the display that it should be moving a lot more than it actually is.

    The video shows me tapping on the front of the HMD, barely moving it however the display showing a jitter in screen. When wearing it, it is much more pronounced as it affects the whole field of view. This happens any time I take a step anywhere, or make a sudden turn of my head. Using the exact same setup with my Valve Index HMD, this issue is non existent.

    PC specs: core i9 9900k + Vega64 + 64GB ram

    It happens in any experience not just SteamVR Home

    Also happens, but the effect is less pronounced when wired

  6. On 3/20/2020 at 9:25 PM, spike50002 said:

    ... I did have a tracking issue with the wand controllers it came with. They were very shaky at times, It turned out to be my CPU running 100% all the time. I have a i7 9700k on a z390-e motherboard, 2 1tb ssd's in raid 0, and a 2080 super so this was a bit alarming. After a few hours trouble shooting, I found moving my wireless adapter to another pcie 1 slot dropped the cpu load to 60-70 % and the tracking is near perfect. I don't think the tracking is a good as the original vive, but it is VERY close. ...

    Interesting. Trying to figure out if I had something similar happening with the shakiness a few days ago. I have a similar setup (z390)

    Very happy with this combo too

    • Like 1
  7. Hi @stvnxu always with the very nice responses, thank you for that!

    I am happy to report that after a number of restarts, setup changes, and configuration changes back and forth between the Cosmos and Index HMD the issue somewhere along those lines resolved. The whole system is working rather flawlessly, as expected.

    That initial period of accelerometer hyperactivity was rather strange, no idea if it was a hardware break in period or some kind of software calibration issue. Thankfully it is not happening anymore. If it happens again I will try to somehow capture in a video. My PC / setup specs are: 9900k + Vega64. Using Index controllers and base stations.

    Just played a nice long bit with this setup and I am in love. Being untethered is utterly fantastic. Thank you

     

    • Like 1
  8. Looks like these things do have accelerometers. Hallelujah

    Now if I can find out how to turn down the sensitivity / calibrate them. Coming up empty handed though. This seems like a firmware issue.

    Also I am using Valve 2.0 Base Stations, but this really seems like Cosmos Elite HMD firmware issue because the Valve Index HMD tracks flawlessly on my setup.

  9. I just got my Cosmos Elite setup with the Wireless Adapter. It is tracking and everything is connected and software is updated... but it seems EXTREMELY sensitive to any kind of accelerometer motion. For example when I am in VRChat looking at a mirror and I tap my foot on the ground (not enough to move my head or the headset really at all) my avatar is bouncing up and down like there's a jackhammer hitting my face- and it looks like it from within the HMD as well. It is making me motion sick because this same effect happens whenever I turn my head, walk, or do any sudden motion which is pretty much every time you move in VR.

    At first I thought it was lag, but it's not. If I squash/clasp the HMD ridiculously tightly to my face, the jitters almost completely disappear and there seems to be virtually no lag that I can tell? When wearing it normally (and I assure you I have fitted it properly and as tightly as possible), the headset itself is not bouncing around on my face much but SteamVR is seeing it jagging and jittering all over the place any time I move.

    Is this a known issue? Is there some kind of compensatory accelerometer setting buried in the firmware that can be adjusted, I hope? I really hope so. Thank you

     

    @stvnxu

  10. 3 hours ago, Hooflee said:

    Because if you can't get it upto par with wmr and expect me to pay as much as the headset to get external tracking this is getting returned

    Lol all of this talk about helpful posts, and I have one...

    Return this device while you still can... and maybe re-buy when (or at this point 'if') they keep their promise on the external tracking mod and buy it only as a combo.

    I have a feeling that the optical tracking [hardware] issue mentioned earlier is no joke. I think the cameras inside the headset were poorly chosen, and the choice of controller shape and not using IR is a huge mistake. These issues seem like hardware problems.

  11. It's bad

    The least they could do is tell us the release date of the external tracking mod.

    I'll be returning my cosmos next week if there's no announcement or release about fixing things to where they should be. Tired of waiting around with such crappy tracking. The last beta firmware was 2 step backwards which doesn't exactly inspire confidence and patience to say the least.

    That and folks in another thread made a pretty convincing argument that the tracking may be so bad due to a hardware limitation- because the cameras use visible light to track the controllers instead of IR. No bueno if that's actually true.

    Looking at Rift S or ideally index

    @stvnxu @C.T.

  12. I misread, thought that it was $150 for a pair of base stations and for some reason read the price on steam for knuckles as $250.

    I did notice that the index stuff is out of stock until March or April which stinks, but it's also a good barometer of what people are more than willing to pay looking at the scalper prices on ebay. Index sets are going for 1500+ right now. Ludicrous, but also a sign that if HTC were to come in with a $600-800 upgrade kit with specs to match it would still sell like crazy. I would think they would need some kind of finger tracking controller though. Most other sets have this feature and the Vive wands are pretty antiquated. The Cosmos controllers I do like, but they are not going to be compatible with the lighthouse upgrade afaik

  13. If it's what has been hinted at by HTC, it would be $200 mod... then $150 for 2 lighthouses + $250 for knuckles, so $600 total.

    <$200 mod that makes the cosmos one of the best performing HMD's on the market and compatible with SteamVR tracking.... Okay maybe it won't sell like water...

    More like hotcakes!

  14. Aw, no tracking updates? 😓

    3 hours ago, a21aaron said:

    ...I am still within my 30 days and really trying so hard not to return this console...

    Same boat- my window closes on Jan 28th.

    If there's still no fix for tracking nor announcement/release for the external tracking mod by then, I'm baby

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