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  1. Thanks I tried the passthrough mode on my Vive Pro and It's actually not bad! If the camera feed was perfectly clear it could be a killer feature for the XR faceplate.
  2. I mean like some games don't know that they would work good as an AR game so it would be cool if user could enable an option to force any game into AR mode. That way games wouldn't need to be specifically developed for AR.
  3. Thanks that worked for me too. Not sure what the problem was. It must be sensitive to the order that you load things.
  4. These are the errors I get without the SteamVR plugin Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_buggy.cs(17,59): error CS0234: The type or namespace name 'SteamVR_ActionSet' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?) Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_srinput.cs(17,61): error CS0234: The type or namespace name 'SteamVR_ActionSet' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?) Assets\SteamVR_Input\SteamVR_Input_Actions.cs(102,23): error CS0246: The type or namespace name 'SteamVR_Action_Skeleton' could not be found (are you missing a using directive or an assembly reference?) Step 1: import Vive-SRWorks-Unity-Plugin.unitypackage Step 2: restart Unity Step 3: import Vive-SRWorks-Unity-Experience.unitypackage Step 4: open scene Demo.Unity Step 5: Play
  5. The pre built demo works. I'm using Vive Pro Unity 2019.3.1.f1 SRWorks I also installed the SteamVR Unity plugin because I was getting some other errors without it. Maybe that's the problem?
  6. Every demo scene I tried, I load the scene, press play and I can see my room. But there's no controllers. No nothing. The error messages say [SteamVR] GetPoseActionData error (/actions/srinput/in/pose): InvalidHandle Handle: 1153093011240911367. Input source: RightHand UnityEngine.Debug:LogError(Object) Valve.VR.SteamVR_Action_Pose_Source:UpdateValue(Boolean) (at Assets/SteamVR/Input/SteamVR_Action_Pose.cs:579) Valve.VR.SteamVR_Action_Pose_Source_Map`1:UpdateValues(Boolean) (at Assets/SteamVR/Input/SteamVR_Action_Pose.cs:403) Valve.VR.SteamVR_Action_Pose_Base`2:UpdateValues(Boolean) (at Assets/SteamVR/Input/SteamVR_Action_Pose.cs:245) Valve.VR.SteamVR_Input:UpdatePoseActions(Boolean) (at Assets/SteamVR/Input/SteamVR_Input.cs:334) Valve.VR.SteamVR_Input:UpdateVisualActions(Boolean) (at Assets/SteamVR/Input/SteamVR_Input.cs:317)
  7. I tried running the SRWorks demo and it wont start. It's just a white screen Popup says Microsoft Visual C++ runtime error using a Vive Pro but I don't think it even gets to that point.
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