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pbbbbb

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Posts posted by pbbbbb

  1. These are the errors I get without the SteamVR plugin

    Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_buggy.cs(17,59): error CS0234: The type or namespace name 'SteamVR_ActionSet' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?)
    Assets\SteamVR_Input\ActionSetClasses\SteamVR_Input_ActionSet_srinput.cs(17,61): error CS0234: The type or namespace name 'SteamVR_ActionSet' does not exist in the namespace 'Valve.VR' (are you missing an assembly reference?)

    Assets\SteamVR_Input\SteamVR_Input_Actions.cs(102,23): error CS0246: The type or namespace name 'SteamVR_Action_Skeleton' could not be found (are you missing a using directive or an assembly reference?)

     

     

    Step 1: import Vive-SRWorks-Unity-Plugin.unitypackage

    Step 2: restart Unity

    Step 3: import Vive-SRWorks-Unity-Experience.unitypackage

    Step 4: open scene Demo.Unity

    Step 5: Play

  2. Every demo scene I tried, I load the scene, press play and I can see my room.  But there's no controllers.  No nothing.

    The error messages say 

    [SteamVR] GetPoseActionData error (/actions/srinput/in/pose): InvalidHandle Handle: 1153093011240911367. Input source: RightHand
    UnityEngine.Debug:LogError(Object)
    Valve.VR.SteamVR_Action_Pose_Source:UpdateValue(Boolean) (at Assets/SteamVR/Input/SteamVR_Action_Pose.cs:579)
    Valve.VR.SteamVR_Action_Pose_Source_Map`1:UpdateValues(Boolean) (at Assets/SteamVR/Input/SteamVR_Action_Pose.cs:403)
    Valve.VR.SteamVR_Action_Pose_Base`2:UpdateValues(Boolean) (at Assets/SteamVR/Input/SteamVR_Action_Pose.cs:245)
    Valve.VR.SteamVR_Input:UpdatePoseActions(Boolean) (at Assets/SteamVR/Input/SteamVR_Input.cs:334)
    Valve.VR.SteamVR_Input:UpdateVisualActions(Boolean) (at Assets/SteamVR/Input/SteamVR_Input.cs:317)

     

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