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AndyKorth

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  1. The Wave SDK produces a ton of log messages- the static initializers make about 19 log messages, then when I press play in Unity, there's another 33 log messages. There doesn't seem to be a way to disable these. As a result, these log messages completely cover all of my application's logging, which cases my coworkers to stop reading the console entirely. Then I have to go over to their desk and scroll through the benign Wave SDK log messages to find the message that they missed. We imported the Wave SDK into Unity using Unity's package manager, which makes it awkward to change the code for everyone on the team. Does anyone have any recommendations to how we can deal with this? (Should we extract the code from the packages, remove the logs, then check it into our repository like normal code?) Thanks in advance!
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