Whuups
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Posts posted by Whuups
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I got the Cosmos on Sunday, i only play simulation racing games. So tracking of the hand controllers is not even tested more then the setup + some extra testing just to check room tracking and lights.
Now, what really bothers me is that i read beta after beta have removed jitter. But it seems it has been done way to aggressively.
What i experience in iracing is that small head moments is not registering. I mean very small movements. But what happens is there is a disconnect between what i see up close (wheel and dashboard) and what i see out the window. It doesn't move as expected, and this is causing disconnect and i get nauseous.
Bigger movements works as expected, and tracking is fine for headset and controllers when i test. Playspace is well lit and has a good amount of features to track.
I moved from Windows mixed reality - Lenovo Explorer, and that headset did not have this issue with small movements. It had other issues, being a cheap and old HMD.
But i expected more from the Cosmos from a seated experience.
Temporarily Disabling Chaperone or Collision Boundary
in VIVE Console Software
Posted
Thank you, i will try this.
Was really annoying to have a ring on the floor when i was driving in my sim rig.