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Mrtaylorisaac

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Posts posted by Mrtaylorisaac

  1. 40 minutes ago, VibrantNebula said:

    @Mrtaylorisaac - Please see below for instructions on how to verify if it's a reflection issue. Usually controllers flying off in a direction is a symptom of reflections.

    "Reflective surfaces" in practice are extraordinarily hard to track down without specialized equipment because materials interact differently with IR light than optical light. A material may not be reflective in the visible spectrum but may be highly reflective in the IR spectrum; the same is true with opacity, some visibly opaque materials will be complete transparent in IR and vice versa. To detect reflections, generate a system report or open up the SteamVR web console and search for the term "back-facing". I'll post an example of what a reflection looks like in the logs below.

    • Sun Jun 26 2016 23:02:09.676 - lighthouse: LHR-4E8EF209 H: Dropped 32312 back-facing hits, 2069 non-clustered hits during the previous tracking session

    Greetings Vibrant, I followed your instructions and left my headset and controllers facing the basestation for around 5 minutes although I didn't see any dropped hits in the console except for when I closed SteamVR, although I'm guessing thats because it turned the diode off to go to sleep. I have the log if needed, Thanks for your help!

  2. Greetings! I been having some issues with my Basestation, It just recently came back from repair for a dead diode, but now its having trouble tracking. Some of the problems I've seen are; controller jittering, inaccurate movement, and jumps. I've concluded its the basestation because I've troublshooted throughly with a combination of different controllers and individually using each basestation, along with removing any reflective surfaces that might cause interference. The video below demonstrates these issues. Thank you for your time.

    Controller_Jitter.mkv

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