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LeRuf

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Posts posted by LeRuf

  1. Hello,

     

    Trying to integrate a "passthrough" feature that will emulate the passthrough feature accessed by the double tap on power button on the Vive Focus Plus, so I can use the image to setup the virtual environment for my users.
    However, we're running into a problem : when the application is launched, if the headset enters power saving mode and the application is paused, the camera doesn't work and update anymore.

    Unity version is 2018.3.0f2, WaveSDK version is 3.1.94.
    If anyone has a bit more stability with their camera usage in their application, I would love to know how you made it.

  2. Hi,

     

    As the title implies, I would like  to use Unity 2019 (version 2019.3.8f1) for my project, an application which would use hand tracking on the Vive Focus Plus.
    However, a few seconds after I start the application on the headset, it suddenly freezes and crashes.
    The same code, on a 2018 version of Unity, works perfectly.

    I would like to know if anyone had encountered those issues with the Vive Focus Plus and handtracking on Unity 2019, and what steps you took if you did encounter this problem.
    Have a good day !

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