I’ve got some problems.
If I put my physical hand on table ( in fixed pose ) and very slowly turn my headset up and down my virtual hand stays at the same position relative to virtual camera but if I turn my headset a bit faster ( not very fast ) my virtual hand moves with virtual camera and sometimes returns back to initial position in virtual world.
1.) My frame rate is 90 fps
2.) No joints, I use only origin of the first point.
3.) Unity sample has no such issue
4.) I tried to set maxFPS to 90 in GestureOption the results are the same
5.) The same test runs without issues if I replace Vive-wrapper with LM-wrapper. (both wrappers return only left hand position in headset system coordinates)
Any help would be appreciated.