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Posts posted by tchiyab
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Hi @Corvus,
I am trying to understand the meaning and proper range of some of the basic variables.
in the folder is called 'Document_Unity" You mentioned, there is some information but not the whole range I can get and not the meaning of any value.
For example: validata_bit_mask
EyeLine += eyeData.verbose_data.left.eye_data_validata_bit_mask.ToString() + ",";
What is the possible range of this variable?What does the value = 31 mean?
I tried to check it out in an empty scene, with one eye open and one eye closed. When I exported data to CSV file I got the value = 24 in the close eye (orange arrow)
As you can see in the attached files and -1 in the diameter size variable. How does it make sense that I still get information about the location of x ,y with one eye completely closed? (blue arrow)Waiting for an answer from you, hope it arrives soon because I can not progress in my work until I solve it.
thank you for your help.
Tchiya
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@CorvusOk, I was able to get to the file you were talking about.
But I still lack information on some variables.For example: validata_bit_mask
EyeLine += eyeData.verbose_data.left.eye_data_validata_bit_mask.ToString() + ",";
What is the possible range of this variable?What does the value = 31 mean?
I tried to check it out in an empty scene, both with full eye closing and full opening. When I exported data to CSV file I got the value = 31 in both cases.
As you can see in the attached table. How does it make sense that I still get information about the size of the pupil and its location with eyes completely closed?thank you for your help.
Tchiya
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I'm sorry,
Still can't get to this file.Can you please send it to me via email?
birbira98@gmail.com -
and one more thing, how could I transform the pupil_position_in_sensor_area (or any other parameter) into the angle between the eye and the head (or lens) in degrees?
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Thanks for your response,
I have a few more questions:
1. The Eye Tracking SDK documentation is included with the SDK download - can you give an exact location? I could not find them in the folder.
(This is an empty folder =C: \ Users \ tchiyab.PC-4D17510A \ Downloads \ Do Not Delete - Installations \ SRanipal_SDK_1.1.0.1.zip \ SRanipal_SDK_1.1.0.1 \ 02_Unity \ Document \ Eye \ html \ search)2. I have seen that competing devices report about
" Access to eye position data with 3.0 msec delay".
What is the daily in the case of SRanipal SDK?3. The pupil - I know what it looks like and it is clear to me that it is not size 0 at any moment 😃
This is just an example of something I do not understand about RAW DATA values.
I expect that when there is a blink the Eye Tracking will "lose" the tracking of the pupil and report NAN or 0. I saw in me that there are consecutive samples with numbers between 2-5 so I asked if the information I get goes through some MASK that fills such holes or is it really RAW DATA?Thank you for your patience
Tchiya
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It's so nice to get such a quick and detailed answer,
Thanks Kapara.Just one more little question for now,
It seems I have no blinks in my DATA.
In the variable pupil_diameter_mm for example, there is no number smaller than 0.2.
I expected to see at least part of it =NAN or 0.Could it be that the numbers are slipping? Could there be another function that run before I get the data ?
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Hello,
I have some questions, I would be really glad if you could help me :
1. I'm doing an experiment using HTC PRO EYE and Unity and I am looking for a "glossary of term" that will help me understand the meaning of each variable, and the scale of possible values.
Can you refer me to a relevant link?
(For example for variables: Pupil Position, Pupil Diameter, validation)2. I am looking for a variable that will return information about the confidence level of the pupil recognition. I thought that - .eye_data_validata_bit_mask Will help me, but it gives me a constant result of = 31.
Can you help me understand this better - I have a problem identifying the variable or saving the data?3. Is there a way to display in Unity real time information about eye movements (E.g. ray, Heatmaps) without it being displayed to the player? but only on the main computer?
Thanks,
Tchiya
Gaze origin bug in GetGazeRay of Unity package
in VIVE Eye and Facial Tracking SDK
Posted
@Hank_Li @Corvus Hi Hank, you mentioned above that the bug will be fixed in the next sdk version. I downloaded the 1_3_3 sdk and I want to be sure that the bug in the GetGazeray function was fixed. Was it fixed? Is it still necessary to multiple x values in minus 1?
Waiting for your answer, Thanks!