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  1. How do you make Grab work in Sample scene?
  2. Thanks for the fast reply! Is there a good way to add colliders to fingertips?
  3. I tried to use handtracking in my own scene but the Grab class seems failed to get updated state code. I have notice in sample scene the event doesn't have a parameter on Unity Editor GUI. But in my own scene there is always one. Is this causing the issue by overriding the state code from GestureProvider? I use the player prefab provided by SteamVR, and I put GestureProvider under it's VRCamera. The camera tracking works fine.
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