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Posts posted by tired
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7 minutes ago, zzy said:
Hi @tired
Please select the OnStateChanged method in dynamic int (red box), not the one in static parameters (black box). The dynamic version will send actual state to Grab script, while static one will always send fixed state (in your case 0) to Grab script.
Thanks for the fast reply! Is there a good way to add colliders to fingertips?
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I tried to use handtracking in my own scene but the Grab class seems failed to get updated state code.
I have notice in sample scene the event doesn't have a parameter on Unity Editor GUI. But in my own scene there is always one. Is this causing the issue by overriding the state code from GestureProvider?
I use the player prefab provided by SteamVR, and I put GestureProvider under it's VRCamera. The camera tracking works fine.
OnStateChanged Event
in VIVE Hand Tracking SDK
Posted · Edited by tired
mistake
How do you make Grab work in Sample scene?