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Robbert

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  1. Is there a recommended combination of Unity and Unity Wave SDK versions that should work πŸ™‚ I'm struggling to get it compiled with Unity 2021.3.21f and Wave 6.1
  2. Is there a way to use the marker based scene alignment capability of the focus 3 or XR elite in an Unity XR based OpenXR mobile (AOI) game without having to use the Wave sdk. I only see an api to tell what marker the system has to look for in the wave sdk.
  3. We have a hardware adapter with a single button the connects to the pogo pins. I have a very simple unity secene that has a basic XR Origin and a GameObject for the tracker with a TrackedPose driver and a custom script with InputActionReference triggerReference = null; and callbacks ( triggerReference.action.started += TriggerCB; triggerReference.action.canceled += TriggerCB;) to detect the actions. Did you add the HTC Tracker profile to the Interaction profiles and created a XR Input action map to associate the pose and trigger with the InputActionReference?
  4. I'm using SteamVR v2.1.10 and I think its using the OpenXR Runtime from SteamVR.
  5. Don't know what happened. But somehow the Pogo pins started to work. Maybe a SteamVR update fixed the issue. Tested it with Unity 2021.3 (Unity XR SDK) The profile (see attachment) is not complete yet but it supports the trigger pin. I still get some type ButtonControl (float) vs int value warnings but don’t have time the look into that. Hope someone get this fully functioning. HTCViveTrackerProfile.cs
  6. Still no news!? 😐 Curious if the HP Reverb Omnicept with face camera can do lip tracking
  7. @Jad We are also very interested in the lip tracking module for our research projects.
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