Robbert
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Posts posted by Robbert
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I'm using SteamVR v2.1.10 and I think its using the OpenXR Runtime from SteamVR.
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Don't know what happened. But somehow the Pogo pins started to work. Maybe a SteamVR update fixed the issue.
Tested it with Unity 2021.3 (Unity XR SDK)
The profile (see attachment) is not complete yet but it supports the trigger pin. I still get some type ButtonControl (float) vs int value warnings but don’t have time the look into that. Hope someone get this fully functioning.
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Still no news!? 😐
Curious if the HP Reverb Omnicept with face camera can do lip tracking
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@Jad We are also very interested in the lip tracking module for our research projects.
[Tutorial] OpenXR PC VR : How to use VIVE Tracker
in VIVE OpenXR
Posted
We have a hardware adapter with a single button the connects to the pogo pins.
I have a very simple unity secene that has a basic XR Origin and a GameObject for the tracker with a TrackedPose driver and a custom script with InputActionReference triggerReference = null; and callbacks ( triggerReference.action.started += TriggerCB; triggerReference.action.canceled += TriggerCB;) to detect the actions.
Did you add the HTC Tracker profile to the Interaction profiles and created a XR Input action map to associate the pose and trigger with the InputActionReference?