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rantin

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  1. Hi I am trying to use eyetracker inside Unity, and while following the tutorial, I stuck with this error code. VIVE.OpenXR.Eye.ViveEyeTracker GetEyeGazeDataHTC() XR_ERROR_SESSION_LOST. Here is my current status ------------------- Device: Vive pro Eye sRanipal Runtime: Used, turned on when testing. Using Steam VR xr.management: 4.4.0 input system :1.7.0 xr legacy input helper: 2.1.10 xr core utilities: 2.2.3 OpenXR version: 1.9.1 --> Cannot update.. update button did not appear. ------------------- Eyetracker works fine, calibration is well done, and VR HMD is well connected with SteamVR inside Unity and functioning. I checked all necessary things as guide. Well, I was bit desperate so after a few atempt I even add them all... also, play mode open xr I tested SteamVR too. -------------------------------------------------------------------------------------------------------------------------------------- * When I check for OpenXRRuntime.IsExtensionEnabled("XR_HTC_eye_tracker"), it returns false. * I am using Face tracker too. I am totally stuck on my debugging, so I would appreciate any kind of help. Thank you.
  2. I want to know that is there a plan for making wireless adaptor for laptop. In my job, I have to change places when I use HTC vive Pro, so I use laptop. I think I read somewhere that vive is considering making wireless adaptor available at laptop so I just want to know is it true and if so how long will it take. Thanks.
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