Hi @Tony PH Lin, thanks for responding. I have indeed already looked at the documentation in the functionality, and although I ran into some hiccups, specifically concerning correct input from one controller VS the other, I was able to utilize that baseline to make standard teleportation function by shifting the teleport method onto the LinePointer blueprint and calling it from the same via Touchpad Press.
In this same situation, would you happen to know where in the various blueprints the system specifies which is the active/focus controller? It would seem that for some reason, only the Right controller is successfully transmitting data to the variable "Curr Impact Point" regardless of which controller is currently active & emitting the Laser. Considering both of the controller loader Actors draw from the same set of blueprints, this confuses me.