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  1. sorry, but maybe here i have a problem? (56-118) it's my custom code. 60 - 97 i check to press trigger on controller (if pressed i add a gameobject to gameobject list where i save all gameobject which i select from raycast). If this code without problem i will try to get clear project only with problem..
  2. @chengnay I use Vive Input Utility example scen (ugui scen) this scen have all scripts what i use. I just add Debug.Log(raycastResult). And debug log shows me that raycast hitting all object in scen(You can see the result in example.zip which I added at the top). Both cubes have a box collider. Canvas have a canvas target. Nothing has been added to the scene except a couple of cubes and a debug log. if you really need the sources, I'll try to get them.
  3. Now when I interact with the ui I accidentally click on the object behind the ui, I have a script added to the object so that when I select it with a raycast I can paint it. So when I click on the ui I select the ui and the object behind and both scripts are triggered..
  4. Hello dear @chengnay. Yes, and when i press button i need only press button without trigger object behind.
  5. how to block raycast on ui or calliders of scene objects? The ray passes through, although the sphere shows the correct location (the ray sphere does not pass right through, but the ray itself apparently passes) and this triggers object scripts. Example3.zip
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