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Shr

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  1. I tried to run the sample. I see that there are two cartoon hands (the colored ones). But they do not move with respect to my actual hands even after waiting for about 5 minutes. Is there any additional setting that I am missing?
  2. Hello, I am new to unity and vive pro. I am trying to implement ray casting using the hand tracking sdk. I have already followed the steps mentioned in the documentation and verified that camera is working on SteamVR. However, my hands are not detected. The robot hands in the sample scene are static. They do not move according to my real hand. I also tried to follow the steps as described in the VIVE hand traking SDK webinar - - I have added gesture provider script to main camera - I have added left hand and right hand models; added hand display switch (script) and Hand state checker (script) to the models. Yet my hands are not detected. I get the below error NullReferenceException: Object reference not set to an instance of an object ViveHandTracking.ViveHandTrackingEngine.UpdateResult () (at Assets/ViveHandTracking/Scripts/Engine/ViveHandTrackingEngine.cs:107) ViveHandTracking.GestureProvider.Update () (at Assets/ViveHandTracking/Scripts/GestureProvider.cs:157) I am using unity version - 2019.4.28f1 hand tracking sdk version - 0.9.4 Am I missing out on something? Kindly help me resolve the issue.
  3. Hello, I am new to unity and vive pro. I am trying to implement ray casting using the hand tracking sdk. I have already followed the above mentioned steps and verified that camera is working on SteamVR. However, my hands are not detected. The robot hands in the sample scene are static. They do not move according to my real hand. I also tried to follow the steps as described in the VIVE hand traking SDK webinar - - I have added gesture provider script to main camera - I have added left hand and right hand models; added hand display switch (script) and Hand state checker (script) to the models. Yet my hands are not detected. I get the below error NullReferenceException: Object reference not set to an instance of an object ViveHandTracking.ViveHandTrackingEngine.UpdateResult () (at Assets/ViveHandTracking/Scripts/Engine/ViveHandTrackingEngine.cs:107) ViveHandTracking.GestureProvider.Update () (at Assets/ViveHandTracking/Scripts/GestureProvider.cs:157) I am using unity version - 2019.4.28f1 hand tracking sdk version - 0.9.4 Am I missing out on something? Kindly help me resolve the issue. @zzy
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