kjakubison
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Posts posted by kjakubison
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Hey all,
Duplicating a post as I may have posted it to the incorrect area.
Unity Version - 2020.1.17f1
URP - 8.3.1, Single Pass
Vive Wave XR - I've attempted all of them. 4.0.0 - r28, r39 and 4.1.0-preview 5.1
Vive System Version - 3.0.999.124
Wave SDK Version - 4.1.0-u4
Everything now renders as pink due to removed shaders. Deployment to device provided no issues until Monday afternoon(probably deployed .apk to device over 20 times without issue and shaders/materials rendered properly). To my knowledge, I made no changes to any graphics settings, shader stripping, etc.
2021/07/21 15:16:38.725 10355 10393 Error Unity Unable to find libGfxWXRUnity
2021/07/21 15:16:44.781 10355 10393 Debug Unity Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: Shader
2021/07/21 15:16:44.781 10355 10393 Debug Unity Unsupported: 'Universal Render Pipeline/Particles/Lit' - All subshaders removed
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: Shader
2021/07/21 15:16:44.781 10355 10393 Debug Unity Did you use #pragma only_renderers and omit this platform?
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: Shader
2021/07/21 15:16:44.781 10355 10393 Debug Unity If subshaders removal was intentional, you may have forgotten turning Fallback off?
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: Shader
2021/07/21 15:16:44.781 10355 10393 Debug Unity Unsupported: 'Universal Render Pipeline/Particles/Lit' - All subshaders removed
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: ShaderUnfortunately, the file upload is not working. Graphics links below.
forward renderer
https://www.dropbox.com/s/kpervnhrciptb5b/forward_renderer.png?dl=0
graphics
https://www.dropbox.com/s/nt39gci0cjfog8r/graphicssettings.png?dl=0
urp
https://www.dropbox.com/s/4lpwx04quj98jlp/urp-renderer.png?dl=0
wave sdk
https://www.dropbox.com/s/ys6c6yjpibwslu4/wavesdk_settings.png?dl=0
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Unity Version - 2020.1.17f1
URP - 8.3.1, Single Pass
Vive Wave XR - I've attempted all of them. 4.0.0 - r28, r39 and 4.1.0-preview 5.1
Vive System Version - 3.0.999.124
Wave SDK Version - 4.1.0-u4
Everything now renders as pink due to removed shaders. Deployment to device provided no issues until Monday afternoon(probably deployed .apk to device over 20 times without issue and shaders/materials rendered properly). To my knowledge, I made no changes to any graphics settings, shader stripping, etc.
2021/07/21 15:16:38.725 10355 10393 Error Unity Unable to find libGfxWXRUnity
2021/07/21 15:16:44.781 10355 10393 Debug Unity Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: Shader
2021/07/21 15:16:44.781 10355 10393 Debug Unity Unsupported: 'Universal Render Pipeline/Particles/Lit' - All subshaders removed
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: Shader
2021/07/21 15:16:44.781 10355 10393 Debug Unity Did you use #pragma only_renderers and omit this platform?
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: Shader
2021/07/21 15:16:44.781 10355 10393 Debug Unity If subshaders removal was intentional, you may have forgotten turning Fallback off?
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: Shader
2021/07/21 15:16:44.781 10355 10393 Debug Unity Unsupported: 'Universal Render Pipeline/Particles/Lit' - All subshaders removed
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: ShaderUnfortunately, the file upload is not working. Graphics links below.
forward renderer
https://www.dropbox.com/s/kpervnhrciptb5b/forward_renderer.png?dl=0
graphics
https://www.dropbox.com/s/nt39gci0cjfog8r/graphicssettings.png?dl=0
urp
https://www.dropbox.com/s/4lpwx04quj98jlp/urp-renderer.png?dl=0
wave sdk
https://www.dropbox.com/s/ys6c6yjpibwslu4/wavesdk_settings.png?dl=0
Unity URP Unsupported for Vive Focus 3?
in VIVE Wave SDK
Posted
@Dariothanks for the reply. We have gotten the project up and running on another machine and it looks to be building out as we would expect it to. This looks like it could be isolated to my machine somehow. Last week I completely deleted my project and repulled it back down with version controland I still had the same problem. I will be deleting everything again and re-pulling our latest version down after verifying its working on another machine to see if it is resolved.