Hey all,
Duplicating a post as I may have posted it to the incorrect area.
Unity Version - 2020.1.17f1
URP - 8.3.1, Single Pass
Vive Wave XR - I've attempted all of them. 4.0.0 - r28, r39 and 4.1.0-preview 5.1
Vive System Version - 3.0.999.124
Wave SDK Version - 4.1.0-u4
Everything now renders as pink due to removed shaders. Deployment to device provided no issues until Monday afternoon(probably deployed .apk to device over 20 times without issue and shaders/materials rendered properly). To my knowledge, I made no changes to any graphics settings, shader stripping, etc.
2021/07/21 15:16:38.725 10355 10393 Error Unity Unable to find libGfxWXRUnity
2021/07/21 15:16:44.781 10355 10393 Debug Unity Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: Shader
2021/07/21 15:16:44.781 10355 10393 Debug Unity Unsupported: 'Universal Render Pipeline/Particles/Lit' - All subshaders removed
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: Shader
2021/07/21 15:16:44.781 10355 10393 Debug Unity Did you use #pragma only_renderers and omit this platform?
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: Shader
2021/07/21 15:16:44.781 10355 10393 Debug Unity If subshaders removal was intentional, you may have forgotten turning Fallback off?
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: Shader
2021/07/21 15:16:44.781 10355 10393 Debug Unity Unsupported: 'Universal Render Pipeline/Particles/Lit' - All subshaders removed
2021/07/21 15:16:44.781 10355 10393 Debug Unity WARNING: Shader
Unfortunately, the file upload is not working. Graphics links below.
forward renderer
https://www.dropbox.com/s/kpervnhrciptb5b/forward_renderer.png?dl=0
graphics
https://www.dropbox.com/s/nt39gci0cjfog8r/graphicssettings.png?dl=0
urp
https://www.dropbox.com/s/4lpwx04quj98jlp/urp-renderer.png?dl=0
wave sdk
https://www.dropbox.com/s/ys6c6yjpibwslu4/wavesdk_settings.png?dl=0