Using unity to build content using the latest Unity XR Interaction toolkit can be a quick way to build content that can work in a wide variety of ways, and be supported well into the future as unity builds new features.
So today, we're going to take the "Escape Room" example provided by unity and get it working with WaveXR, step by step.
Step 0: Install the latest Long term support version of unity - at the time of writing, this was unity 2020.3.16f1
Step 1:
Open unity hub select "New", and create a blank project
Click "Create" and you should have a project you can start working from!
Step 2:
Open up the web page https://assetstore.unity.com/packages/templates/tutorials/vr-beginner-the-escape-room-163264
a) select the "Add To assets" blue button
b) Select "Open in unity" to add it to your open project created in step 1. You may also have to select "Open Unity Editor" to allow the web page to perform this action.
Step 3:
In Unity, you should see a window titled "Package Manager" and it should select "VR Beginner: The Escape Room"
a) Select "Import" at the bottom right of the Package manager window (pictured above)
b) Select "Import" at when the window pops up indicating that "importing a complete project will overwrite your current project settings". Since we have just set this project up, this is not a problem
c) Select "Install/Upgrade" to install the dependencies
d) Select "Import" at the bottom right to bring the assets into your project
Step 4) Configure Wave XR plugin
a) In Unity, Select Edit->Project Settings. In that window Select "Package Manager", and add A new entry Name "HTC", URL "https://npm-registry.vive.com" and Scope(s): "com.htc.upm" like the image below. Then hit "Apply"
b) Go back to the project manager and select "My Registries" from the dropdown
Which should lead you to a screen that looks something like this:
c) Select "Install" on both the Wave XR Plugin
d) Inside of the "Project Settings" window, select "Wave XR" and click the "PlayerSettings Configure Dialog" button, then "Accept all" to configure the project for focus3 development.
After it is done changing settings (this may take a little while), you should see a dialog saying "You made the right choice"
e) Go to "Project Settings"->"Wave XR"->"XRSDK" and click on the "Import Feature - Custom Android Manifest" button, and import the package assets
f) Enable Wave as an XR plugin - Go to "Player Settings"->"XR Plugin-in Management" and enable WaveXR for both PC and Android