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  1. Checked, it is silence and no wind blows. I've sent it back for repair service. Thank you. Thank you. I've sent it back to be further examined.
  2. My VIVE FOCUS 3 has been idle for a while. Recently I turned on it and updated firmware in accordance with instructions. After that, I noticed the fan noise is barely noticeable. 10 minutes after using, the device became warm, the graphics went slow and lagging. The fan inside mask stopped working either. I could feel sweat on my face. Does it have something to do with firmware? Or it's just a hardware malfunction?
  3. Hello, @C.T.. Thank you for your reply. It is helpful. Until now I can see my mistake in step 2.
  4. Wait. Now I get it. Given that I am working with the SDK version greater than SDK3.1.94, so I can ignore step 3, right? OK, keep going.
  5. @HackPerceptionNeed your help here! I followed the instruction and downloaded a ZIP file named "wave_4.1.0-preview.5.1_unreal_UE4.26" and unzip it(STEP 1). Then I copied plunin/Plugins/WaveVR to <project folder>\Plugins\(STEP 2). Now I am stuck in STEP 3. The instruction says I need to "Copy and Paste ThirdParty to <UE4>\Epic Games\<UE_Version>\Engine\Source\ThirdParty" But I can't find any folder named "ThirdParty". What should I do to continue? Thanks.
  6. @HackPerceptionNot yet. Thank you for your information. I'll go through the process to see if I can make it works.
  7. I just got my new VIVE FOCUS 3, and was happy with SteamVR gaming. Everything works perfectly, but I found input issues in UE 4.26 VR Template. I'm using a completely fresh VR Template Motion Controller map in UE 4.26, and it's tracking the position of my Vive Focus 3 controllers properly, but it isn't detecting any of the button inputs. None of the actual buttons respond when pressed. So I can't perform teleportation or grab in the VR Template, which works fine with my first-generation VIVE. Any suggestions?
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