paul_hhhh
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Posts posted by paul_hhhh
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It’s because I added this to get the system time and cause the problem:
error = ViveSR::anipal::Eye::SRanipal_GetSystemTime(&system_t);
Use the callback of C++ sample project provided by Vive can obtain 120Hz data...
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And another question, I want to collect the eye movement data of the participants while playing the VR game, which means that the eye data collection program needs to be run separately. Is C++ api the only way?
Sorry to disturb you, do you have any comments, @Corvus?
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Hi everyone,
I can only get data of about 60Hz using c++ eye tracking API. I just used the callback of the C++ sample project and modified main.cpp.
The attached are the modified script and one of data collected by us.
Here are software and hardware relevant details:
- 1.3.2.0 runtime and 1.3.3 SDK
- win10 pro, CPU: i7-10700k, GPU: 3060ti
Looking forward to your reply, thanks!
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On 2/24/2021 at 6:16 PM, Tony PH Lin said:
Hi @kaden,
Just revisit your issue, have you got the chance to try the latest 1.3.1.1 SDK and runtime or is the issue still existed on your side?
Thanks.
Hi ,
I have tried the 1.3.2.0 runtime and 1.3.3 SDK, but still got same results with kaden(~60Hz when executing callback)
SRanipal eye tracking C++ API does not reach 120 Hz sampling frequency(1.3.2.0 runtime and 1.3.3 SDK, win10 pro, i7-10700k, 3060ti)
in VIVE Eye and Facial Tracking SDK
Posted
Hi @Bipul, you can download VIVE Eye and Facial Tracking SDK from this link(Latest (1.3.3.0) - Developer Resources (vive.com)), which contains the C++ sample code and documentation.