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wout276

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Posts posted by wout276

  1. Additionally, with the latest version installed, Oculus OpenXR doesn't work either (even though Oculus is set up as the default OpenXR runtime). Uninstalling VivePort and related software immediately fixes those issues.

  2. On 1/18/2022 at 2:06 AM, ceronprime said:

    Hello,

    I recently updated to the latest update (2.0.17.0) and all button inputs have stopped working for me in Unity (2020.3.24). The position and rotation of the head and the hands work fine but the buttons and the control sticks do not. The Unity Input debugger shows no value changes on any of the button presses. I do see that the buttons are responsive in the vive loader

    I tried restarting my computer, switching OpenXR to steam VR (made the hands stop tracking altogether), getting off the beta track for the vive console and updating to latest (2.0.19.1), and tried updating Unity to latest (2020.3.26) but nothing changed. This was working properly the day before

    Any ideas or is there a way to revert to an earlier version?

    @Dario We're experiencing the same issues in UE4.27. Everything was working fine on the beta branch for a while but now we don't get any input events through. Furthermore the system seems to never report it's focus state causing our application to not progress al together.
     

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