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DDD_KK

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Posts posted by DDD_KK

  1. On 10/21/2021 at 7:21 PM, zzy said:

    Hi @DDD_KK

    Thanks for the report.  Have you tried to use UnityXR instead of SteamVR plugin? We recommend to use Unity 2020 with UnityXR.

    We have an editor script WindowsPlayModeMonitor.cs, which is used to solve this problem when using UnityXR. However the script is not enabled when you don't have the UnityXR package.

    You can try to copy the script in your project and remove the #if clause at beginning of the file.

    Thank you very much for your response.

    I want to use HandTracking and VIVE Tracker in the same time, does UnityXR support these?.

  2. I imported SteamVR Plugin and Vive Hand Tracking SDK from the following URL into an empty project I created in Unity Editor 2020.3.19f1.

    A When I opened the sample project(Assets/Samples/VIVE Hand Tracking SDK/1.0.0/Sample/Sample.unity) and enter Play Mode it worked fine, but when I exited Play Mode, Unity crashed.

    Please let me know if there is a way to exit Play Mode normally.

    • Editor used
      • Unity Editor 2020.3.19f1
    • SDK used
    •  Operation procedure
      1. Connect the VIVE Pro and launch SteamVR from Steam.
      2. Create an empty project in Unity Editor 2020.3.19f1.
      3. Import SteamVR Plugin 2.7.3.
      4. Import Vive Hand Tracking SDK 1.0.0.
      5. Follow the instructions in the window to complete the settings.
      6. Open the sample project(Assets/Samples/VIVE Hand Tracking SDK/1.0.0/Sample/Sample.unity)  and enter Play Mode.
      7. Exit Play Mode after confirming that virtual hands are displayed.
    • Expected result
      • Exit play mode normally.
    • Actual results
      • Unity Editor crashes.
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