Jump to content

digitalarbitrage

Verified Members
  • Posts

    12
  • Joined

  • Last visited

Posts posted by digitalarbitrage

  1. On 11/24/2021 at 5:31 PM, J35ter said:

    The device is unusable while lying in bed, as the main menu can't be moved. Same with Viveport.

    Also, currently no virtual desktops in sight.

    Second dud in a year, after buying an Nreal light last year - both have great hardware but are unusable due to extremely lacking software.

    HTC added support for this in an update a few weeks ago. You can now move the screen up to watch shows while laying down.

    On 12/15/2021 at 6:39 AM, Vivenado said:

    I can lie down with Viveport video.  You just have to move the screen up.

    When they posted that it wasn't possible to move the screen. After a recent update you can now move the screen and use it this way.

  2. On 12/21/2021 at 3:41 AM, andreasnielsen said:

    I appreciate the suggestion. Have you been able to do this? My Vive Flow's Firefox Reality Browser settings do not have these camera options.

    Somebody mentioned in another thread that the version of WaveSDK which adds passthrough video is higher than what Vive Flow is on right now. I suspect that my Vive Flow has to update to the newer OS version before this will be possible.

  3. I'm not from HTC, but you can do this. Just build your app, enable developer mode in the headset settings, and then side load the app to the headset (side loading works in a way similar to how you would side load an app to an Android phone).

    • Thanks 1
  4. I figured this out. The steps seem to be:

    1. Install Unity
    2. Install the Unity plugins for Wave SDK
    3. Install Android Studio
    4. Connect Vive Flow to the PC (possibly you might also need to connect the Android phone)
    5. Start a project in Unity
    6. In Unity, select File -> Build Settings to open the Build Settings Dialog
    7. In the Build Settings dialog, select Android
    8. Set Run Device to "Htc Vive Flow"
    9. Select Build and Run
    10. The app will be running in the Vive Flow headset

     

     

  5. I would like to know the answer to this. Specifically, after you create an app using Unity and the Vive Wave SDK; how do you load it onto the Vive Flow?

    Sideloading the .apk to the Android phone doesn't seem to be the solution.

  6. The passthrough view for the Flow is not what I imagined it would be.

    Is it possible for a technical user/developer to remove the cameras in the Flow headset and replace them with higher quality cameras?

    If so, what higher end camera hardware do you recommend?

    Are there any software changes that would be needed with this type of modification?

×
×
  • Create New...