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Vega

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  1. Hello everyone,

    I need to use the rotation information for each joint of the hand.

    I see in the documentation that I can get the quaternion information for the joints, however, I did not find the information about which frame the rotation was applied.

    Is it in the HMD frame? In each joints local frame?

    I could genuinely benefit from this information.

     

    If this can help, I am using the latest version of the SDK(1.0.0) and the C/C++ package.

    Regards.

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