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RoosterPrincess

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Posts posted by RoosterPrincess

  1. I've been experiencing random crashes when running the StereoLayer_Test level provided in the sample app which comes with SDK 4.3.0. I'm using UE 4.26.2 and running an arm64  build on a Focus 3.

    ADB shows the crashdump as:

    01-17 17:32:23.970 32529 32529 F DEBUG   : pid: 25134, tid: 25329, name: RenderThread 2  >>> com.vrm.unreal.VRTestApp <<<
    01-17 17:32:24.050 32529 32529 F DEBUG   :       #00 pc 0000000007a859dc  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FWaveVRMultiLayer::AssignLayerParamsFromLayerDesc(IStereoLayers::FLayerDesc const&, WVR_Pose*, WVR_PoseState*, WVR_LayerSetParams**)+508) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.050 32529 32529 F DEBUG   :       #01 pc 0000000007a83490  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FWaveVRMultiLayer::SubmitLayer()+92) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.050 32529 32529 F DEBUG   :       #02 pc 0000000007a7e438  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FWaveVRMultiLayerManager::SubmitLayers()+668) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.050 32529 32529 F DEBUG   :       #03 pc 0000000009f2821c  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FRDGPass::Execute(FRHIComputeCommandList&)+796) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.050 32529 32529 F DEBUG   :       #04 pc 0000000009f20d08  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FRDGBuilder::ExecutePass(FRDGPass*)+1032) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.051 32529 32529 F DEBUG   :       #05 pc 0000000009f00c50  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FRDGBuilder::Execute()+5644) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.051 32529 32529 F DEBUG   :       #06 pc 000000000ac9d4e4  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FMobileSceneRenderer::Render(FRHICommandListImmediate&)+8984) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.051 32529 32529 F DEBUG   :       #07 pc 000000000af792a8  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.051 32529 32529 F DEBUG   :       #08 pc 000000000af7b488  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.051 32529 32529 F DEBUG   :       #09 pc 0000000008a4f4e8  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+1828) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.051 32529 32529 F DEBUG   :       #10 pc 0000000008a4dd84  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FNamedTaskThread::ProcessTasksUntilQuit(int)+140) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.051 32529 32529 F DEBUG   :       #11 pc 0000000009f413d0  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (RenderingThreadMain(FEvent*)+212) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.051 32529 32529 F DEBUG   :       #12 pc 0000000009f5f824  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FRenderingThread::Run()+24) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.051 32529 32529 F DEBUG   :       #13 pc 0000000008b4a188  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FRunnableThreadPThread::Run()+152) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.051 32529 32529 F DEBUG   :       #14 pc 0000000008a49e3c  /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FRunnableThreadPThread::_ThreadProc(void*)+80) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd)
    01-17 17:32:24.605  1318 32543 W ActivityTaskManager:   Force finishing activity com.vrm.unreal.VRTestApp/com.epicgames.ue4.GameActivity

    The crash happens at random, usually somewhere between 10 seconds and 10 minutes from starting the app.

    HTC- please help?

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