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pfp

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Posts posted by pfp

  1. Found the solution. In "%APPDATA%\..\Local\Aristo\Aristo.log" there was this line: "Unable to load OpenVR library"

    So I copied "Prebuilt samples\Windows\ViveHandTrackingUISample_Win64\UISample_Data\Plugins\openvr_api.dll" next to the built exe (same as aristo_interface.dll) and now it works.

    (The exact error message was "Detection start failed with error: -2" in case someone later needs this info.)

  2. Could anyone please provide a minimal working example for the C++ API?

    In my implementation StartGestureDetection() fails with GestureFailureCamera. The prebuilt examples are working fine, so the camera configuration in SteamVR is fine.

    I've tried the following (based on the documentaion):

    #include "include/interface_gesture.hpp"
    #include <iostream>
    
    
    int main()
    {
        GestureOption option;
    
        // Start detection and check result
        GestureFailure result = StartGestureDetection(&option);
        if (result != GestureFailureNone) {
            std::cout << "Detection start failed with error: " << result << std::endl;
            return 1;
        }
        std::cout << "Detection started" << std::endl;
    
        const GestureResult* points = NULL;
        int lastFrameIndex = -1;
    
        // pseudo game loop
        while (true) {
            int frameIndex = -1;
            int size = GetGestureResult(&points, &frameIndex);
            if (frameIndex < 0) {
                std::cout << "Gesture detection start failed with error: " << result << std::endl;
                break;
            } else if (frameIndex == lastFrameIndex)
                continue;
    
            lastFrameIndex = frameIndex;
            // do stuffs with points
            for (int i = 0; i < size; i++)
                std::cout << "Hand " << i << " is " << (points[i].isLeft ? "left" : "right") << " hand" << std::endl;
        }
    
        return 0;
    }

    Thanks. @zzy

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