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Raeldor

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Posts posted by Raeldor

  1. If you compare the 'narrow' gasket for the Focus 3 with the standard gasket for the Quest 2 it's laughably huge.  With so many reviewers complaining of light leakage I can't believe they blew this.  This is my first HTC headset, but I'm seriously thinking they are not paying attention to customers at all. 😞

    VIve Focus 3 Gasket vs Oculus 2.jpg

  2. On 4/11/2022 at 3:21 PM, RobP said:

    I found much less light leak with the narrow one..... but..... I no longer use it....

    Why?

    The narrow one is exceedingly uncomfortable for any gaming over 15 mins. I think it is because it grips the top of my forehead so tightly. It's like a need the forehead shape of the wide one but a bit more padding or extensions on the side.

    This might be something that only happens with my face shape, but the light leak is in the form of two vertical strips, one on each side of the headset and is very noticeable if bright light is shining in through the windows.

    Despite this issue, I still think this is the best gaming headset available for a reasonable price to the consumer.

    I have the same problem, where the light leakage is vertical strips on the side.  Even with the narrow gasket.  I was really expecting the plastic part would be a different shape for that money; it's very frustrating.  I've complained bitterly to their support, though I fear it will fall on deaf ears.  At this point I'm thinking to rip the foam off of one and put velcro on, and see if I can attach a third party foam which may or may not help.

  3. I'm fuming!  I went all the way to England, picked up the narrow facial gasket.  When I got back there was still light leakage on the sides.  I compared them side-by-side and they are EXACTLY the same size despite one clearly having 'W' and the other having 'N' written on it.  What kind of game are HTC trying to pull here?  This thing cost over $80 including shipping. :@

    Vive Focus 3 Gaskets.jpg

  4. 17 minutes ago, evertec said:

    So I took some screenshots, and now I'm thinking the clarity difference may be due to the lenses after all. It's hard to get exactly the same distance and angle, but the screenshots look really good on the focus 3. So maybe I just have an eye relief that's not optimal for this. Or maybe the Oculus screenshot tool compresses more, I'm not sure, because after trying both again it really does look like the focus 3 has more aliasing in the background objects, not just a blurring of the lenses.

    Yeah, I was quite disappointed in the lenses after hearing so much hype about them.  The image quickly becomes distorted away from the center making text on the edge unreadable, unlike the Quest 2 lenses that are actually pretty good right up to the edge.  And the god rays are really bad.  It doesn't help that facial interface and foam put your eyes further away from the lenses than is optimal either.  If you take the facial interface off and look through the lens at a closer distance it actually becomes a little better (though still not as good as Quest 2).  If there was a third party facial interface that would get your eyes closer to the lens I think it would help.

    Also, I noticed that the positioning in the virtual environment is a little different.  The menu in Half-Life Alyx (and also the Steam VR menu) seems further away than on the Quest 2.  I'm not sure if this is due to a software FOV setting.

  5. 18 minutes ago, evertec said:

    Yes, I do have that set. It doesn't seem to do any different than setting the steamvr res higher though. It still looks like it's being downscaled at some point through the process instead of running at native res.

    I think the Steam VR internal render resolution is separate and should be settable in the Steam VR settings.  You can even set for individual game in there.  The RS setting I think it the resolution at which the frames are sent to the headset; hence why you can see it change in the VBS app itself.

  6. 6 hours ago, evertec said:

    Hmm, yes, the lens sweet spot could be affected by eye relief, but that's a separate issue to what I'm talking about right now. I'm starting to wonder if there's just something HTC is doing with downscaling on both the Vive pro 2 and the Focus 3 that's hindering its ability to fully utilize its high resolution displays. I've never tried the Pro 2, but for you to say you weren't blown away by the difference between it and the Index makes me wonder since the HP Reverb G2 really did/does blow me away with the difference between the Index. And that's even using a 2080ti (though I have a 3090 now).

    My biggest gripe is that even with the improvements in the newest beta, it still looks far worse than the Quest 2 (not even counting the small sweet spot, I'm just talking about clarity). That just shouldn't happen, since the Focus 3 has a 70% higher resolution. Even if you factor the bigger FOV that's still plenty higher of a pixel density. So I just don't understand how it could look so much blurrier, even in the center where I'm getting good focus on the lenses.

    Did you try setting RS = 1.4?  This ups the resolution sent to the headset.  You can see the true resolution at the top of the settings screen in VBS and the difference it makes.  For me that made the biggest difference in clarity.

  7. 3 hours ago, jefmes said:

    Wifi 6E FTW! I just played an hour of HL:Alyx on Ultra quality, with Vive Business Streaming on Quality mode, mid-way sharpening, and 200 Mbps bitrate, and it was awesome! It's not *quite* native direct connect just yet, the hand movements are still just a bit more laggy in comparison, but that's really nitpicking. It's absolutely playable fully wireless in GOOD quality for the first time for me. If the latency gap can be closed just a bit more with further software updates I don't think I'll ever want to use it wired again. Well done HTC crew. 🙂

    My next request is to get proper Focus 3 controller models into SteamVR so I don't have to see the Cosmos controllers again LOL. This headset keeps getting better and better.

    Awesome.  Thanks for reporting back.  Did you have RS set to 1.4?  That made the biggest quality difference for me; way bigger than the data rate selection.

    I think it's a great headset, but my biggest disappointment right now is the optics.  Compared to the Quest 2 there is a lot of distortion away from the center, which for a business oriented headset where you're likely reading a lot of text is very surprising.  I really wish they would offer an upgraded lens solution, but I don't think that will ever happen.  Love that it's AIO and the wider FOV though, obviously.

    • Like 1
  8. 1 hour ago, jefmes said:

    @RaeldorAm I correct in thinking your 200mbps/quality/max sharpness streaming is over USB 3? My headset is telling me my Wifi 5E connection is at 720Mb (in the same room) but using those high settings I'm getting pretty massive view port re-projection of some sort if I try to look quickly from left to right, or shift by body around side to side. The experience over wifi w/ 100Mbps and Balanced quality has been very good today, but I'm curious about your setup because I'm wondering if the max quality and high bit rate options are maybe only really viable over Wifi 6E.

     

    No, it's all wifi.  I actually haven't even set it to 200mbps.  I am getting good visual quality setting RS to 1.4 and keeping it at 70mps.  Just FYI, when I Connect my Quest to my PC it tells me my Wifi is supporting 1200mbps.

    • Like 1
  9. 13 hours ago, thedrone said:

    I have this issue with certain audio devices, so I just work around it by setting it to a source I know the Focus 3 will recognize and take over from. If I don't do this prior to starting VBS, I've found it to be impossible to switch afterwards.

    With regard to the streaming improvements: I'm really impressed with what I've experienced thus far (200mps, quality, maximum sharpness basically looks like a wired Vive Pro 2). I played without issue for 30 minutes, but then it started to stutter (video and audio) and wouldn't recover (it was still playable, just not as flawless as before). I was using their experimental TCP mode, so I might have to disable that or lower my settings a bit. It could also be related to their new adaptive bitrate feature struggling to find the correct balance. Based on fan noise, the hardware is being pushed a lot harder now.

    Rebooting seemed to fix this.  Audio is coming through the headset now. 

  10. I did a little more testing, and Half-Life Alex and Orbus Reborn work great even with setting RS to '1.4' to improve visual quality.  I noticed some lag and 'poor' quality running 'The Forest', which is odd, so I'm guessing this is some kind of PC side bottleneck.  The CPU didn't seem to be running 100%, so maybe that particular game isn't as optimized and stresses the GPU harder causing slow down on the encoder (assuming the encoder uses the GPU).

    Overall though it seems to be a huge improvement, thank you!

    Now I've just got to get a 'narrow' facial interface, since the 'W' one that ships seems freakishly large to me (and many others who have complained of light leak).  Not sure why it was decided to ship one that wide.

    • Like 1
  11. I just gave it a quick 10 minute try before I had to head out.  I still had to go in and set RS to '1.4' to get decent image quality, but the encoder seems to be doing a MUCH better job now.  Even with 1.4 set (for higher resolution), I was not experiencing the lag I was getting before.  And I had the 70MBPS option selected and still felt like the image quality was very good.  I'll need to do some more testing, but overall it felt a LOT smoother!  Thank you!

    BTW, is there any chance we can get a complete explanation of the settings in the QualityPreset.Json and serverSetting.setting files?

    • Like 1
  12. I came to the same conclusion.  It definitely seems to be the encoder letting it down, and I couldn't find any config settings to change the encoder apart from the bitrate.  Really disappointing. 😞

  13. I've found a way to get better quality in Vive Business Streaming, but it seems to come at the cost of what feels like dropped frames.  If you want to try it out and gauge it for yourself, you need to edit the file 'QualityPreset.json' in the 'C:\ProgramData\HTC\ViveSoftware\ViveRR\RRServer' directory, NOT the 'c:\Program Files' directory.  In the file, scroll down to the "FOCUS3" section and change "RS" from 1.0 to 1.4.  Make sure you have closed down the Business Streaming app on the PC COMPLETELY before doing this.  After you've made the change, save the file and restart the Business Streaming app on the PC and give it a try.

    I suspect at this point, the dropped frames can only be resolved by modifying the parameters of the encoder, or maybe changing the encoder completely.  I would be interested to hear other's experiences after this change.

     

  14. 4 hours ago, HackPerception said:

    @Raeldor If you pull away the gasket from the unit and check the inside of the very center of the gasket between the top two magnets, you'll find a letter (W or N) that corresponds to the style. Mine USA SKU came with W(ide). I'm not sure what's up with the narrow not being available in USA - my first guess is that it might be shipping chain related. It might be easiest to request one from a US sales team member - they'd be closer to that side of the product.

    Appreciate the reply... indeed it says 'W'. Since SO many reviews are talking about light leak you have to wonder why they ship with 'W' by default.

    I spoke to customer support in the US.  They really had no idea it even existed, but said they would look into it.  I wish Europe supported international shipping, but I may be going to England this month, so I'll try and get one there and see how it works out.  Thanks.

  15. I see on the website there is a 'narrow' and 'wide' option now available.  Does anyone know what the one supplied with the device is?  I'm getting light leak, so if the one supplied is wide I'd like to order the narrow.

    Thanks

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