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Foon32

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  1. Hello Vive,

    While working with UE4's Eye Sample, I found that even though the eyeballs are looking correct, the BlendShape output for Looking Left is 0 when the user is looking Left, but 1 when the user is looking right.

    I am only relying on Blendshapes to determine where the eyes are looking, not the rotation of eyes itself. When I want to Look Left, the Left Blenshape is not activated. When I want to Look Right, Both Right and Left Blendshapes seem to be activated.

    Please help, thanks!

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